Move complete! Another long day is over. Movers were very good and worked fast, making an already stressful process a bit less chaotic (previous move was hell). I have too much stuff for my tiny office, in an otherwise spacious apartment. A few other aspects to this place will take adjustment. I can already tell it will be a much nicer place, along with its neighbourhood and surroundings. Internet install and further unpacking journeys tomorrow.
Getting my keys tomorrow, and then onto the final packing gauntlet before the big move. Computers and consoles unplugged, various cartridges/cds/dvds organized, just a matter of jamming enough of it into bubble wrap and packing the remaining boxes.
the strong smell of corrugated cardboard fills the apartment, time to pack some things for the upcoming move. I hope I acquired enough boxes for all my stuff.
too much 7th saga, in my head I just hear that initial bit of battle intro with the discordant horn honking while a tuba starts noodling around before the synth lead starts note sliding. Now I'm imagining an alternate reality where someone made a PS1 7th Saga port with the same style of extremely long loading pauses of say Chrono Trigger for PS1/Tactics Ogre for PS1, which loops that honkkkk part for 5-10 seconds until the disc loads, at which point the rest of the battle intro plays
not surprised, but recently read someone mention they use LLMs to submit PRs to open source with strict no-AI contribution policies, and simply attempt greater lengths to hide it. I think repercussions for circumventing no-AI rules need to be more severe, and include a ban and being added to a wall-of-shame. Maybe an actually-good use case of CLAs (instead of turning open-source to source available) could be to ensure liability+damages in clear misrepresentation of authorship
I learned recently the composer for 7th Saga (Norihiko Yamanuki/"Botatsu Beat") released a remix of the soundtrack on Bandcamp in 2023: https://bosatsubeat.bandcamp.com/album/the-7th-saga-soundtrack-composers-edition-album-2023
It's interesting hearing some of the remixed tracks with added instrumentation and effects. Mix quality seems really all over. Sadly, I'm not so sure of "We are careful not to disrupt the worldview of Super NES". I think the SNES soundtrack is a case of "less is more" and these arrangements lose some of that charm. Still, neat to find.

The 7th Saga-Soundtrack Composer's Edition-Album / 2023, by Bosatsubeat
34 track album
Bosatsubeatto avoid 2x the work handling escape sequences, I ended up making strings/chars use a scanner-managed temp buffer instead of having separate classification + expansion stages for these, as the same character-based branching needs to be done in each pass, and strings need to be interned before they are consumed by the parser anyway. Meanwhile, int parsing in various bases is done in-parser after the tokenization -- int parsing is reused by other code, so it makes sense to have a common routine.
interesting-seeming programming video, listening for the first 5 minutes, before the inevitable disappointing "I couldn't figure this out, [so rather than reading the documentation or learning anything,] I asked fraude to launder this for me"
thumbs down, unsubscribe
Added basic pool of segments, segment lists/maps now are pooled.
Looking at string escape expansion for string tokens (normalized to their unescaped form then interned), and string escaping for sanitization when reporting strings with unprintable/control codes/whitespace/quotes/UTF-8 in them (extended chars/UTF-8 when supported could be cool, but want a way to fallback to printable ASCII range). Also implemented first pass at UTF-8 encoding/decoding of single codepoints, codepoint length.
Other minor aspects from the initial setup: default controls need to be recustomized - it uses the 4 shoulder buttons for shots instead of face buttons (???). Also, another minor gripe but despite recognizing I have a PS4 controller, it uses "backwards" confirm/cancel convention for a PS4 controller (O/X swap only applies to JP regions, pre-PS5). Menu button config should be per controller type. I get the impression they only tested on a Switch controller, where you WOULD want that face layout.