@RobW giving users a fun and engaging way to gain more familiarity with accessibility features they may not even know about sounds like a win to me.
What did that guy Wayne Gretzky Michael Scott say again?
| GitHub | https://github.com/ridigilis |
| https://linkedin.com/in/ridigilis | |
| Website | https://ridigilis.dev |
@RobW giving users a fun and engaging way to gain more familiarity with accessibility features they may not even know about sounds like a win to me.
What did that guy Wayne Gretzky Michael Scott say again?
The last update brings 3D bones for #PixelOver. The next one will introduce inverse kinematics for 3D with the option to add pole target. Coming soon, stay tuned!
@Migueldeicaza @nemesisprime @schwa one thing I’ve found myself wanting is a more ergonomic way of exporting enums:
@ Export var myEnum: MyEnum
I know you can pass a string with all your comma separated options like @ Export(.enum, “one, two, three”), but dang I wish it just worked this way.
Gamedev becomes so much less stressful if you can accept a certain amount of jank, in your art as well as your code.
If gamedev stresses you out, give up on perfection 🙏🏼