The list of [un]intentionally Turing-complete games welcomes a new entry: TETRIS! ๐งฑ
Yes, as it turns out, Tetris is capable of universal universal computation. And if you don't believe it, there's even a simulator you can try for yourself! ๐
| Joined | 11 Nov 2022 |
| pronouns | he/they |
| birdsite | @renard936 |
| website | https://studioleena.me/ |
The list of [un]intentionally Turing-complete games welcomes a new entry: TETRIS! ๐งฑ
Yes, as it turns out, Tetris is capable of universal universal computation. And if you don't believe it, there's even a simulator you can try for yourself! ๐
ARMAROUGE NOOOOOOOOOOO
(so yeah I've been playing #pokemonscarlviolet and apart from the extensive technical issues and poor performance it's probably the most fun I've had with a #pokemon game in years ((I know what a fresh take)))
Them: Faving posts on Mastodon is useless, only the OP sees it.
Me, when a post gets faved: awwww, little internet hug โจ
A gentle reminder that Johnathon Selstad has compiled one of the best libraries of mathematical tools for Unity. ๐
Inverse kinematics, Bรฉzier functions, Kalman filters, soft bodies, and much more.
If you are a game developer, this is a game-changer!
๐
https://github.com/zalo/MathUtilities
#gamedev #unity #unity3d #unity2d #maths #math #gamedevtip #games
A collection of some of the neat math and physics tricks that I've collected over the last few years. - GitHub - zalo/MathUtilities: A collection of some of the neat math and physics tricks tha...
Heyyya! I think it may be time for an #introduction post! I'm Paula, 2D/3D #gamedev #artist & #illustrator ! โจ
Been making games since 2013, currently Art Lead at Ant Workshop working on some cool stuff with cool people.
My personal work tends to be stylised, low poly animals and colourful environments ๐ธโจ๐ธ
Nice to meet everyone! โจ
Chucklefish have been doing the 4-day-week for a whole year now!
With my Fridays off I was able to finish my Masters and now I'm taking piano lessons, doing home DIY and taking myself on cute dates โจ
But how does a game studio & publisher make 4 days work week to week?
My #OpenSource #GodotEngine #PS1 Shaders recently hit 200 stars on GitHub! โญ
Check them out here:
https://github.com/MenacingMecha/godot-psx-style-demo
#gamedev #TechArt
Demo project featuring a collection of PS1 style shaders and materials for Godot engine. - GitHub - MenacingMecha/godot-psx-style-demo: Demo project featuring a collection of PS1 style shaders and ...