Oscar Baechler

@ogbog
361 Followers
1.2K Following
1.8K Posts
IDK, Seattle and Blender and Teaching and stuff. #b3d #blender
Ogbog’s Grog Barrel Generator for Geometry Nodes in Blender 4.3

YouTube
Mostly procedural weathering in Blender / Cycles. Dirt accumulates in corners, edges of stucco are chipped. Rain leaves streaks across the vertical surfaces, and puddles in the floor. Everything is driven via Geometry Nodes #b3d #blender #aztec

Still WIP

Should be able to finish this weekend

#OurPaint #Art #DigitalArt #Sketch #IndustrialDesign #Drawing

Step 5: the noble yeti, sprinting to destroy his enemies.
Step 4: Gotta love that first hump test when the rig is in, even if just on the proxy test mesh. Found Rigodotify, which has rig templates built for Godot and Godot friendly exporting.
Step 3: I'm handing it off to a teammate for finishing while I get the anim pipeline up and running, but daaang the remesh out the door looks pretty nice!
Step 2: Meat machine in some muscles as a sculpt block in.
Cross posting from Godot Seattle Discord where we've got our Godot Wild Jam game cookin' and I'm having a quick turnaround use case for my baby, Meat Machine. Here's the tool if you're meat-curious https://ogbog.gumroad.com/l/meatmachine #b3d #blender #gamedev #godot
Meat Machine: Make Bones, Muscles, and sculpt block-ins in Blender with Geometry Nodes

Sculpt Mode is DeadMeat machine is the ultimate artist suite for block-in sculpting, anatomy generation, and rapid prototyping. Originally designed to revolutionize multi-object sculpting block-ins, it uses the curve draw tool to rapidly create endless possibilities for your imagination in an écorché sculpting workflow. And then bones came. And sheet muscles. And eyeballs. The Meat Machine has evolved. It is now the ultimate anatomy generation suite for all your fleshy dreams. Holiday Sale!To celebrate Version 1.2, Meat Machine is 25% off until January 1st when you use the code FROSTY at checkout. Get it now before it's too late! New features in Version 1.2Updates abound in Meat Machine 1.1: New meat mode: capsules! Make curves with perfect round ends New meat mode: breasts! Now any curve can be a highly customizable endowment New meat mode: eyeballs! Put peepers all over your creepers New options for blob caps, including solidified half caps Point redistribution options such as incremental and Fibonacci for advanced beautiful tapers Sheet muscle bug fixes so you can have multiple splines per sheet muscle Remeshing and relax finishing options for post processing Curve profile mixing for expanded flexibility, plus new profiles (First to last, last to first, Fibonacci Deprecated cleanup. No more Euler to Vector nodes! New anatomically correct skeleton preset to get your meat machine journey started. So many other little things, I can barely keep track of it all! ARTIST FRIENDLY CONTROLSUtilize Twist with Ctrl + T and scale with Alt S at every step of the way to customize every muscle and bone you lay down. BONESCreate a wide variety of bones and bone profiles, including controls for epiphyses (that's the bony chunk at the ends of bones) and spikes of differing amounts. CHAIN BONESFor spines, tails, and fingers, blast all that in with like a single stroke, chef! Chain tools instantly subdivides and populates a spline with multiple bones. You can even reference in a collection of models if you've got some vertebrae or teeth you'd like to pop into place!MUSCLESUnleash the awesome power of muscles, which include UVs, a muscle material, controls for shifting the UVs for extra tendon. Segment them for things like abdominals, or create sheets of muscle like some totally ripped pecs and traps. BLOBSEver want to just bubble in a character? With Blobs, you can turn every stroke into an instantly filled hunk of meat. If you've ever studied drawing methods like FORCE drawing or How to Draw Comics the Marvel Way, this is the gestural sculpting tool you've dreamed of!EYEBALLSEyeballs, complete with a big long nerve ending! FAKE VDMsDon't you hate VDM textures in sculpting? Sure they're cool, but you get stuck with resolution bottlenecks, no recourse after the stroke, and it's all on one big stinky sculpt object. With fake VDMs, you can draw in a collection (such as one with a nose made of multiple objects!) and control it all after the stroke. Coming soon!More new features coming just around the bend! Fingers! Are you meat-curious, but not ready to purchase? Try out the vegetarian demo version, which has the two classic modes, lines and blobs. Version 1.0 Old Stuff

Gumroad

#MeatMachine updated to 1.2! New features like capsules, eyeballs, remeshing, caps, fibonacci distribution, and #breasts all in 1 superpackage! 25% off for the holidays https://ogbog.gumroad.com/l/meatmachine #b3d #blender #boobs #nsfw

https://ogbog.gumroad.com/l/meatmachine

Meat Machine: Make Bones, Muscles, and sculpt block-ins in Blender with Geometry Nodes

Sculpt Mode is DeadMeat machine is the ultimate artist suite for block-in sculpting, anatomy generation, and rapid prototyping. Originally designed to revolutionize multi-object sculpting block-ins, it uses the curve draw tool to rapidly create endless possibilities for your imagination in an écorché sculpting workflow. And then bones came. And sheet muscles. And eyeballs. The Meat Machine has evolved. It is now the ultimate anatomy generation suite for all your fleshy dreams. Holiday Sale!To celebrate Version 1.2, Meat Machine is 25% off until January 1st when you use the code FROSTY at checkout. Get it now before it's too late! New features in Version 1.2Updates abound in Meat Machine 1.1: New meat mode: capsules! Make curves with perfect round ends New meat mode: breasts! Now any curve can be a highly customizable endowment New meat mode: eyeballs! Put peepers all over your creepers New options for blob caps, including solidified half caps Point redistribution options such as incremental and Fibonacci for advanced beautiful tapers Sheet muscle bug fixes so you can have multiple splines per sheet muscle Remeshing and relax finishing options for post processing Curve profile mixing for expanded flexibility, plus new profiles (First to last, last to first, Fibonacci Deprecated cleanup. No more Euler to Vector nodes! New anatomically correct skeleton preset to get your meat machine journey started. So many other little things, I can barely keep track of it all! ARTIST FRIENDLY CONTROLSUtilize Twist with Ctrl + T and scale with Alt S at every step of the way to customize every muscle and bone you lay down. BONESCreate a wide variety of bones and bone profiles, including controls for epiphyses (that's the bony chunk at the ends of bones) and spikes of differing amounts. CHAIN BONESFor spines, tails, and fingers, blast all that in with like a single stroke, chef! Chain tools instantly subdivides and populates a spline with multiple bones. You can even reference in a collection of models if you've got some vertebrae or teeth you'd like to pop into place!MUSCLESUnleash the awesome power of muscles, which include UVs, a muscle material, controls for shifting the UVs for extra tendon. Segment them for things like abdominals, or create sheets of muscle like some totally ripped pecs and traps. BLOBSEver want to just bubble in a character? With Blobs, you can turn every stroke into an instantly filled hunk of meat. If you've ever studied drawing methods like FORCE drawing or How to Draw Comics the Marvel Way, this is the gestural sculpting tool you've dreamed of!EYEBALLSEyeballs, complete with a big long nerve ending! FAKE VDMsDon't you hate VDM textures in sculpting? Sure they're cool, but you get stuck with resolution bottlenecks, no recourse after the stroke, and it's all on one big stinky sculpt object. With fake VDMs, you can draw in a collection (such as one with a nose made of multiple objects!) and control it all after the stroke. Coming soon!More new features coming just around the bend! Fingers! Are you meat-curious, but not ready to purchase? Try out the vegetarian demo version, which has the two classic modes, lines and blobs. Version 1.0 Old Stuff

Gumroad

Built this thetik up from a skeleton basemesh, added muscles with "Meat Machine" and then used Cablerator(!) to give them skin.

#blender3d#3D
#MastoArt
#FediArt#SciFi#worldbuilding#conceptart