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Gamedev 🇮🇹 #haxe #haxeflixel
Websitehttps://kumber.itch.io

Interaction between incoming waves and the coast. The effect is based purely on local depth. As the waves approach the shallows, they get shorter and taller, until a point where they suddenly lose a lot of amplitude.

If the wind blows away from the shore, though, this becomes a mess. I'll need to check the gradient of the distance to the coast and inhibit the effect.

#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

#Haxe Roundup 731 - The Belated Issue https://haxe.io/roundups/731/ is finally out!

Catch-up on the last 6~ months of content from around the Haxe community!

Haxe Roundup 731 - The Belated Issue

"Return of the Obra Dinn" is seven years old this week.

For this not-particularly-special anniversary, here's a re-cammed and narrated timelapse of (nearly) all character creation, object modeling, scene posing, and general 3D work for Obra Dinn from 2015 to 2018:

https://youtu.be/90vqCKEEj3s

It's over 2.5 hours long so expect to get real damn sick of my voice.

Return of the Obra Dinn - Narrated Modeling Mega Timelapse

YouTube

I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.

https://noelberry.ca/posts/making_games_in_2025/

Making Video Games in 2025 (without an engine)

Thoughts, tools, and libraries I use to make games

@AgateDragon ok this was legitimately fun 😂

Experiments with raycasting (C & SDL)

#gamedev #indiegame #indiedev #screenshotsaturday #retro

@amiga_vision 👋

It's time to start collecting wishlists for #Shinokun2! Help a ninja out, will ya? https://store.steampowered.com/app/3303660/Chibi_Ninja_Shinokun_2/

#gamedev #indiegame

Steam:Chibi Ninja Shino-kun 2

The Chibi Ninja is back! Use your ninja skills to run up walls and along ceilings, launch yourself around with your hookshot, and kick demon butts inspired by Japanese folklore!

@damianogerli omg I had the same experience as a child! Should we organize a class action against Crowther? lol

Added several more sections to the #OpenFL Developer's Guide today.

Accelerometer input
https://books.openfl.org/openfl-developers-guide/accelerometer-input/

Copy and paste
https://books.openfl.org/openfl-developers-guide/copy-and-paste/

Web service requests
https://books.openfl.org/openfl-developers-guide/http-communications/web-service-requests.html

These three were converted to #Haxe from the classic #ActionScript Developer's Guide for #AdobeFlash (which was Creative Commons licensed by Adobe).

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Chapter 34: Accelerometer input · OpenFL Developer's Guide