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i ramble about video games. i like sharing & weird stuff. @ me with weird games.

Less than a day left until the current Principia building contest, Daft Dummy, ends!

So far a single person has submitted an entry. I hope there are more that will show up in the last hours...?

https://principia-web.se/contest/4

#gaming #foss #opensource #contest

Daft Dummy!

Hello and welcome to the fourth Principia building contest. This time we are doing a re-run of the old [Stupid Dummy!](/archive/contest/3) contest from back in the day, but with an alliteration as the title. Fun! The theme is to create a fun or interesting way of taking the dummy from one point to another. Let him fly in a rocket, cut him into pieces, deliver him in a plastic cup or just send him through a Rube Goldberg machine. Please clearly mark the starting point and ending point of the dummy's journey. ## Rules - Only one level per player participating in the contest! - Old levels created before the contest are not eligible for entry. - Theft of entire levels is not allowed. Inspiration is allowed, plagiarism is not. ## Scoring Once the contest is over, a winner and a runner-up will be decided by the contest judge (ROllerozxa). Both will get their levels featured on the front page as well as awarded a stylish trophy badge on their user page. Depending on the amount of entries, there may be some other level entries that will be highlighted, for things that are interesting but didn't make it to the top.

Principia
gossamer by raysberry: https://raysberry.itch.io/gossamer

just stumbled upon an incredible piece of MUD/MOO history from the mid-90s web that disappeared in the 2000s and is now all but forgotten. it is a testament to the interactive and creative possibilities real people imagined in the 90s, before greed and pessimism spread through the world wide web.

MOOSE Crossing: A MUD for Kids was a mud/moo designed by Amy Bruckman at MIT as her doctoral dissertation project in 1996

"MOOSE Crossing is a MUD designed to get kids 9-13 excited about reading,
writing, and computer programming. It includes a new programming language
(MOOSE) and client interface (MacMOOSE) designed to make it easier for kids to
learn to program.

Kids have made things like pigs you can hug, light bulbs that tell light
bulb jokes, and pots of gold at the end of the rainbow that ask you a
riddle! They're doing creative writing and computer programming in their
spare time for fun, and meeting other kids from around the world."

(from a rec.games.tiny.mud announcement https://groups.google.com/u/1/g/rec.games.mud.tiny/c/MhnTf0G3C_0/m/BKWIngCp440J)

while a moo wasn't anything new at all in 96, what i find incredible is that her team also built a custom graphical mud programming WYSIWYG client, for Mac and Windows. the clients - MacMOOSE.sea.hqx and WinMoose.exe appear to be lost to time (edit: macmoose has been found! https://mastodon.tomodori.net/@vga256/115988260112466194), but i found this screenshot buried in the wbm. you can see how an object is broken down into verbs and properties.

i have about a million questions about how the client-server system worked because this is adorable and user friendly. but for now, i'm excited to just think out loud about what the world wide web could be made into today, if developers got more interested in user-driven interactivity

this is the original site for MOOSE Crossing:
https://web.archive.org/web/19981202051515/http://www.cc.gatech.edu/fac/Amy.Bruckman/moose-crossing/

Amy's dissertation in html:
https://ic.media.mit.edu/Publications/Thesis/asbPHD/HTML/

#mud #moo #retroComputing #macintosh #vintageApple #worldWideWeb #indieWeb #smallWeb #history #digipres

Bloop is just shy of $1100 from $300K on our Phase 1 fundraiser!

Be the one to push us past that mark:

http://givebutter.com/bloopholiday

#museum #museums #PGH #pittsburgh #tech #technology #retrocomputing #retrogaming

Bloop Museum Moves to Pittsburgh

We got the building! Here's what's next.

The Bloop Museum
I'd like to start showcasing games that use my #gameassets! Do you use one of my asset packs in your game and is your game on Steam? Let me know by commenting the pack + link to your game and I'll select games to add to the asset pages, for free (300,000 visitors a month)

Good news, everyone! I wrote a manual for playtesters (not just of my game, but in general). I hope it'll be useful to some folks out there:
https://filiph.net/text/how-to-playtest-a-video-game.html

#gamedev #gaming #indiedev

How to playtest a video game

So you've been asked to playtest a game for a friend or a stranger. Here's how to be the most helpful.

The Animals Unfettered by spinnylights: https://spinnylights.itch.io/the-animals-unfettered

I need your help. It's surprisingly hard to find a PC game (or port/emulation) that ticks the following boxes:

- generally easy, or with easy difficulty setting
- mostly linear, not open world
- story-driven
- ideally, controller support

You know what I mean? I'm looking for something relaxing for when my brain is exhausted where I don't have to make too many decisions.

#AskFedi #Gaming #Games

Astral Courthouse by LUA COMPUTA: https://lua-computa.itch.io/astral-courthouse
Astral Courthouse by LUA COMPUTA

itch.io

Alongside the DRM free model, GOG's dedication to trying to ensure old games work on modern systems is why I've kept buying games from there. Like them, I hadn't realized so many people weren't aware of their efforts to maintain old games.

GOG is a good storefront to buy from since you get the installers for your games, & some of the money goes to funding their preservation efforts of aging video games.

https://www.gamedeveloper.com/business/gog-lays-out-the-business-case-for-robust-game-preservation

#VideoGames #RetroGaming #Gaming #GOG

GOG lays out the business case for robust game preservation

Game preservation is now at the heart of GOG's business model with the GOG Preservation Program.