Filip Hracek

@filiph
1.6K Followers
238 Following
1.4K Posts

I’m a pro­gram­ming buff with formal train­ing in jour­nal­ism. I worked in Sili­con Valley, now I’m based in Prague.

I build games, teach pro­gram­ming, explain things, and create silly soft­ware experiments.

Homepagehttps://filiph.net
Twitterhttps://twitter.com/filiphracek
Egamebookhttps://egamebook.com
Giant Robot Gamehttps://giantrobotgame.com
Every summer I repost this article on how to spot drowning. Please read it and pass on. In the last few years I’ve had SIX messages from people who saved a kid’s life after clicking on the link from my feed. slate.com/technology/2...

Drowning Doesn’t Look Like Dro...
Drowning Doesn’t Look Like Drowning

Drowning is not the violent, splashing call for help that most people expect.

Slate
stolen from nyx, a local forum
when in mathematics you are about to reduce an expression to its minimum form

I'm not a retro-gamer, but there are many giant robot games from 1996-2006, and that era happens to be a gap (machines too powerful for emulation, but APIs too old for translation layers). Here's my solution: https://filiph.net/text/windows-xp-retro-gaming-1996-2006.html

#gaming #retrogaming

Playing classic Windows games from 1996-2006

How to set up a Windows XP gaming box (before all the hardware capable of running XP becomes too expensive).

@filiph

> Now I wonder what genre from 10-25 years ago will have a renaissance next.

I think we finally got a spiritual successor for Heroes of Might and Magic 3 (HoMM3) with HoMM: Olden Era.

Although still in "early access" for me, it has been the first time in years (decades?) that I played something similar to the old good one.

Lots of failed attempts in the past (Song of Conquest got very close), the game has a simple formula, yet small details can break it.

Wheeled vehicle loose doodle with digital color.
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In which I attempt to explain both binary long division and how compilers avoid it as much as possible: https://youtu.be/-14t6_yu-7w ! Let me know how you think I did (and how much Sean's editing helps :))
The "Trick" that Compilers Use for Long Division - Computerphile

YouTube

Good news, everyone, I wrote a blog post about game "golden ages". Once again, something I've been percolating in my head for a long time:

https://filiph.net/text/market-forces-and-video-game-golden-ages.html

The decline of video game golden ages

On featuritis in video game genres.

If the library being ported is solid, then the result will probably be better than many of the human-made ports you can find on pub.dev (including the ones I made myself). With TDD and well-scoped libraries, porting is well within the capabilities of the average models out there. LLMs are fantastic at translating from one language to another.