FxGen Studio

@fxgenstudio
14 Followers
38 Following
52 Posts

C++, C#, 3D dev, raylib, monogame, Godot and procedural generators !

https://discord.gg/VKGEyBqbmt

NVIDIA x #GodotEngine with the new Godot RTX fork.

Brings ray/pathtracing to Godot 4.7... and this time, I got it working properly and show you how you can do the same!

It's VERY glitchy but very cool.

https://gamefromscratch.com/nvidia-release-rtx-powered-godot-fork/

#gamedev #indiedev #GDC

NVIDIA Release RTX Powered Godot Fork โ€“ GameFromScratch.com

NVIDIA at GDC 2026 have released a custom fork of the Godot Game Engine with raytracing pathtracing RTX graphics support

GameFromScratch.com
And now Voxelized Boss animation with skeleton !
We are proud to announce "Zebulon 3D" our new 3D #platformer #metroidvania where you play as a cat in search for meaning and family!
Please wishlist on Steam if you like what you see!
This follow up to "Zebulon - A lost cat", our #Pico-8 game, is made in #GodotEngine
https://store.steampowered.com/app/443

First tests at the beginning of level 3 ! There's still a lot of work to be done on the monsters' behavior and the effects but it's the beginning...

#STG #indiegames #retrogaming

I'm working on level03 with new monsters and a big boss !

This is the first time I'm going to animate a 3d voxel model with rig !
And this is the first time I've worked under Linux ๐Ÿ™‚

#godotengine #shumps #gamedev #indiegame #indiedev

Toulouse Game Show #TGS2025 ready to start with #siliciumasso @occitel

Pfew, presentation is finished! ๐Ÿ˜ฑ A bit stressful but I hope it went smoothly for the audience... ๐Ÿคž

I'm super thrilled to be able to finally share the project I have been working on in the past months https://retroc64.github.io/ ๐Ÿฅณ

Now, Happy Coding with the C64 and .NET! ๐Ÿš€

#dotnet #c64

RetroC64

Programming the Commodore 64 with .NET Build, assemble, run and debug C64 programs without leaving your IDE... Retro development, reimagined through modern tooling! Get Started > Examples > Your browser does not support WebM video. ๐Ÿš€ Zero Friction Dev Loop Emit PRG/D64 and auto-launch live coding into VICE straight from .NET. Introduction > ๐Ÿ–ฅ๏ธ Fluent Assembler With Asm6502 Labels, sections, data blocks, helpers, and source mapping back to C#. Assembler...

Hello,

I've been working for a few years on an indie game, Nexus Storm inspired by various shoot-'em-ups (Sanxion, Battle Squadron, R-Type ...)

๐Ÿ‘‰ Steam page:

https://store.steampowered.com/app/3439870/Nexus_Storm/

If you like the project, a wishlist would be a great help. ๐Ÿ™

#IndieDev #IndieGame #GameDev

Nexus Storm on Steam

Nexus Storm, inspired by various arcade games from the 80s-90s (Sanxion, Battle Squadron, R-Typeโ€ฆ), is a shooting game. The goal is to cross each level by piloting your ship while avoiding or destroying enemies and obstacles.

Egor landed yesterday a great document about C# "Unsafe code best practices" https://github.com/dotnet/docs/blob/main/docs/standard/unsafe-code/best-practices.md ๐Ÿ“œ

Even if you think you know them, it is a good read as a reminder! ๐Ÿ˜Ž

#dotnet #csharp

docs/docs/standard/unsafe-code/best-practices.md at main ยท dotnet/docs

This repository contains .NET Documentation. Contribute to dotnet/docs development by creating an account on GitHub.

GitHub
Nexus Storm by fxgenstudio

itch.io