Going forward I'll try to post more updates here.
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Today we are showing a mechanic for destroying/creating map tiles.
This would be used for things like bridges, or ice & most likely be operated via switches.
The gif shows a bridge being destroyed while another bridge is created. Pathfinding updates in real time so the AI will react to it.
I've always loved bridges in SRPGs, especially when they're dynamic & can be used tactically.