Mind the shelves and pardon the mess!
Setting up pathfinding and navigation for my upcoming shop management game.
Stay tuned for updates!
| Github | https://github.com/claudijo |
| Itch.io | https://claudijo.itch.io/ |
@mflerackers Good observation :)
The rectangles representing obstacles (and just rendered for debugging at the moment) get rounded as you naively increase the actor radius in the pathfinding algorithm.
But I will look into reducing the topology to make the pathfinding more light weight.
Mind the shelves and pardon the mess!
Setting up pathfinding and navigation for my upcoming shop management game.
Stay tuned for updates!
Prototyping some water splash visuals for my bottle flipping pixel art platformer. Free browser demo at https://claudijo.itch.io/bottle-flip-dreams-demo (mobile friendly).
Hoping to add some eye catching "juice" to the game loop :)
Here I've used Matthias Müller's Flip Fluid algorithm implementation (https://www.youtube.com/watch?v=XmzBREkK8kY) with some added handling of tank movement and rotation.
Written in #rustlang using the #bevyengine and made with ❤️
Happy new #gamedev year!
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!
Just finished up the first demo level of Bottle Flip Dreams, my physics-based bottle flipping platformer. Yay!
Try out the free browser demo on https://claudijo.itch.io/bottle-flip-dreams-demo and let me know what you think.
Enough "juice" for a streamer to pick it up? Is the controller too wonky? What is the target audience - Millennials or their kids?