Mind the shelves and pardon the mess!
Setting up pathfinding and navigation for my upcoming shop management game.
Stay tuned for updates!
Mind the shelves and pardon the mess!
Setting up pathfinding and navigation for my upcoming shop management game.
Stay tuned for updates!
@claudijo it probably doesn’t matter with the navmesh complexity you have, but Steiner points may help clean up the busy sections of the mesh (put a point near the busy section that all those lines go to, so their edge length is minimised, the new points will likely form a single edge instead).
I’m not sure if you’re using the polyanya crate, but you should check it out, it’s cool! (looks like vleue_navigator integrates it into bevy)