Mind the shelves and pardon the mess!

Setting up pathfinding and navigation for my upcoming shop management game.

Stay tuned for updates!

#bevyengine #gamedev

@claudijo looks cool! Is that any-angle path planning?

@claudijo it probably doesn’t matter with the navmesh complexity you have, but Steiner points may help clean up the busy sections of the mesh (put a point near the busy section that all those lines go to, so their edge length is minimised, the new points will likely form a single edge instead).

I’m not sure if you’re using the polyanya crate, but you should check it out, it’s cool! (looks like vleue_navigator integrates it into bevy)

@bnut thanks, will look into that. It is vleue I'm using here.