Claudijo

@claudijo
25 Followers
49 Following
20 Posts

Mind the shelves and pardon the mess!

Setting up pathfinding and navigation for my upcoming shop management game.

Stay tuned for updates!

#bevyengine #gamedev

Prototyping some water splash visuals for my bottle flipping pixel art platformer. Free browser demo at https://claudijo.itch.io/bottle-flip-dreams-demo (mobile friendly).

Hoping to add some eye catching "juice" to the game loop :)

Here I've used Matthias Müller's Flip Fluid algorithm implementation (https://www.youtube.com/watch?v=XmzBREkK8kY) with some added handling of tank movement and rotation.

Written in #rustlang using the #bevyengine and made with ❤️

Happy new #gamedev year!

Bottle Flip Dreams ᗪ乇爪ㄖ by Claudijo

Physics-based precision platformer

itch.io

Just finished up the first demo level of Bottle Flip Dreams, my physics-based bottle flipping platformer. Yay!

Try out the free browser demo on https://claudijo.itch.io/bottle-flip-dreams-demo and let me know what you think.

Enough "juice" for a streamer to pick it up? Is the controller too wonky? What is the target audience - Millennials or their kids?

#bevyengine #gamedev #rustlang #bottleflipping

Bottle Flip Dreams ᗪ乇爪ㄖ by Claudijo

Physics-based precision platformer

itch.io

Working on a casual physics-based precision platformer based on #bottleflipping.

Written in #rust using the #bevyengine and the #avian physics lib.

Browser demo: https://claudijo.itch.io/bottle-flip-dreams-demo

Game play video: https://www.youtube.com/watch?v=X3KJqViRPaM

#gamedev #indiedev

Bottle Flip Dreams ᗪ乇爪ㄖ by Claudijo

Physics-based precision platformer

itch.io

Blast from the 2010s... Working on a bottle flip game prototype with (somewhat) realistic physics.

Written in #rust using the #bevyengine and the #avian physics lib.

Apparently gazillion of teeny water particles in a bottle can be simulated by just having two huge ones when tossing a container half full of liquid up in the air.

Demo: https://claudijo.itch.io/bottle-flip
Source: https://github.com/claudijo/bottle-flip

Bottle Flip by Claudijo

Bottle flip game prototype with (somewhat) realistic physics

itch.io

For something like a paddling pool, the height-field wave sim is really a great bang for the buck algo.

Divide the surface into a grid. Keep track of the vertical acceleration, velocity and height for each cell.

The acceleration for a cell is influenced by the height of the four adjacent cells.

curr_accel = wave_speed_sqr * (north_heigh + south_height + west_height + east_height - 4 * curr_height) / cell_size_sqr

Integrate à la semi implicit Euler and presto!

#bevyengine #rust #water

Just published an update to my video game prototype Pirate Sea Jam written in #rust using the #bevy game engine. Also check out the corresponding dev log about #sailing physics simulation.

https://claudijo.itch.io/pirate-sea-jam
https://claudijo.itch.io/pirate-sea-jam/devlog/737807/part-10-sailing-physics-simulation

Pirate Sea Jam by Claudijo

Jam-sized pirate game prototype in the making. Written in Rust and Bevy. Made with ❤️

itch.io