Mind the shelves and pardon the mess!

Setting up pathfinding and navigation for my upcoming shop management game.

Stay tuned for updates!

#bevyengine #gamedev

@claudijo Why the rounded rectangles around the furniture? Rectangles or at least octagons would cut the amount of triangles by a lot.

@mflerackers Good observation :)

The rectangles representing obstacles (and just rendered for debugging at the moment) get rounded as you naively increase the actor radius in the pathfinding algorithm.

But I will look into reducing the topology to make the pathfinding more light weight.