Mind the shelves and pardon the mess!
Setting up pathfinding and navigation for my upcoming shop management game.
Stay tuned for updates!
Mind the shelves and pardon the mess!
Setting up pathfinding and navigation for my upcoming shop management game.
Stay tuned for updates!
@mflerackers Good observation :)
The rectangles representing obstacles (and just rendered for debugging at the moment) get rounded as you naively increase the actor radius in the pathfinding algorithm.
But I will look into reducing the topology to make the pathfinding more light weight.