Flo | Centi Games

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Why doesn't .global_scale return the global scale in Godot?

#GodotEngine #Godot

Remember Keep Talking and Nobody Explodes and other async coop games?

Made a prototype inspired by those:
Extreme Pilot Training, land the plane with the help of instructors without crashing!
Try it for free⬇️I would love some feedback! :) #gamedev #indiedev #screenshotSaturday

https://centigames.itch.io/extreme-pilot-training

Extreme Pilot Training by Centi Games

Asynchronous coop communication game about landing a plane.

itch.io

🎉SISYPUSH WON Game Dev Graz's SAGA LOCAL STAR AWARD!!!!🎉

Thank you so much!! This means A LOT to me!
#indieGameDev #madeWithGodot

Today and tomorrow I'm at the Button Festival because Sisypush has been nominated for the SAGA award 🎉 come say hi if you're there! :)

Does nobody at Google use Google?

If I search for a street it's impossible to open the street directly in Google Maps??!

The only way is to press "Directions" -> "Directions" -> "Close directions" and you're in Google Maps, 3 clicks for something that should work in one click

The front legs behave totally different, and I'm not sure why... I think the NLA in Blender should be fine?
I mean, I respect the possession by the devil, but does somebody know why my animation looks different in #Godot than in Blender? #GodotEngine
3) Minor value changes. Sometimes Transform values seem to change by a tiny amount. No difference in-game but very annoying for version control. Not sure why this occurred, maybe it could also be a problem because we used different operating systems?
Could this also be the reason why I sometimes (out of nowhere) get non-uniform scales on my colliders?
2) Random uid changes! While it's not that bad since Godot 4.2, there were still many occasions where a carelessly committed file's only changes were the addition of uids and/or removal of uids that other people pushed beforehand.
1) The biggest issue for me: Files often did not reload properly after git pull, even if you always press 'Reload'. Your best bet is to close Godot while pulling, then double check nothing has changed.