Brendan Keogh

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Videogame industry & culture researcher, QUT Digital Media Research Centre. 
Senior Lecturer, QUT School of Communication. 
Organiser, Squiggly River Game Collective. 
Writer, independent gamemaker. 
Brisbane, Australia. He/him
Twitterhttps://twitter.com/BRKeogh
Websitehttps://brkeogh.com
Gameshttps://brkeogh.itch.io
Brendan Keogh's Putting Challengehttps://store.steampowered.com/app/1625830/Brendan_Keoghs_Putting_Challenge/

At long last, after literal years of challenges and delays (journal's fault, not the authors'), the SURVIVING WHITENESS IN GAMES special issue of Journal of Games Criticism is now published in full. *14* incredible articles on games and race from a variety of different perspectives.

https://gamescriticism.org/issue-5A/

#gamestudies #mediastudies #commadon #academia #research #gamedev #gamecriticism

VOLUME 5, SPECIAL ISSUE A (SEPTEMBER, 2023)

SURVIVING WHITENESS IN GAMES Introduction Bonus issue editors: Sabine Harrer, Mahli-Ann Butt, Rilla Khaled, Florence M. Chee, Amani Naseem, Katta Spiel, Cale Passmore, Kishonna L. Gray, Outi Laiti …

Journal of Games Criticism
Okay, think I'm definitely committing to Brendan Keogh's Putting Land, a #playdate adaptation of Brendan Keogh's Putting Challenge. Been really enjoying figuring out how to do Playdate #gamedev to get it working. Lots of new things for me to learn like 1-bit pixel art, and just broadly having to do more serious, better disciplined coding since Playdate's SDK doesn't have a GUI. So I'm actually doing Classes and inheritances for the first time, and actually thinking about global and local variables properly for once. Really pumped about how it is going! #screenshotsaturday

Here's a recording of a keynote I was invited to give back in June at the Games Symposium of Oceania and Asia-Pacific. You can watch it in English or live-interpreted Mandarin.

I'm really happy with this talk, my first academic keynote. I think it gives a real nice overview of the main argument and interventions of my recent book, The Videogame Industry Does Not Exist. It's ultimately about where videogame production cultures actually come from before they are moulded into a videogame 'industry'.

#gamedev #indiegame #creativity #commodon #mediastudies #culturalstudies #academia #videogames

https://bridges.monash.edu/articles/media/Beyond_Industrialised_Videogame_Production_-_Brendan_Keogh_Queensland_University_of_Technology/24042647/1?file=42158106

Beyond Industrialised Videogame Production - Brendan Keogh, Queensland University of Technology

Beyond Industrialised Videogame Production - Brendan Keogh, Queensland University of Technology

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Solidarity with Swinburne University workers striking today. Once last year I figured out how quickly my own Vice Chancellor would earn my annual salary (about 1.5 months) and it snapped something inside of me. A fun activity I encourage you to do with your own boss's income!

Actually being able to hit the ball vertically was something I added very late to Brendan Keogh's Putting Challenge as it always seemed like it would be way too hard. Then I did it in a day and it just sorta worked. Now I have deciphered that bad code from the gamemaker file and practically reimplemented it again.

(The trick is you don't move the ball vertically at all. The ball is 'actually' always where the shadow is, and you just move the ball sprite vertically up and down above it)

Thinking about Brendan Keogh's Putting Land for Playdate as my next project #gamedev

I've admittedly drifted back to Twitter this past month or so. Network effects are strong! But I should note here as well that my new book is out next week, and this week I received my author copies and this was very exciting.

Details on the book here: https://mitpress.mit.edu/9780262545402/

#gamestudes #mediastudies #gamedev #culturalindustries #creativeindustries #commodon #digitalhumanities #creativity #labour

The Videogame Industry Does Not Exist

The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in North America, Europe, and Eas...

MIT Press

My book has a cover now: a cropped screenshot of Ian MacLarty's Red Desert Render.

Really happy with this for a few reasons. One, my first MITP book, A Play of Bodies, had a cropped screenshot of Increpare's Slave of God, and I realised I sort of consider Ian to be Australia's Increpare in a weird way so I like that synergy.

The book is also about the 'field of videogame production' as opposed to narrowly 'the industry', based largely on fieldwork in Australia. So the idea of a virtual Australian landscape as the cover greatly pleases me.

#gamestudies #mediastudies #commodon #academia #videogames #gamedev