Discover how forking can lead to innovation in Free Software.
Evangelos Paterakis shares the journey of Tuba at #LAS2025!
Program: https://conf.linuxappsummit.org/event/7/timetable/#20250426
#linux #opensource #kde #gnome
| Info | he/him • UTC+4 |
Discover how forking can lead to innovation in Free Software.
Evangelos Paterakis shares the journey of Tuba at #LAS2025!
Program: https://conf.linuxappsummit.org/event/7/timetable/#20250426
#linux #opensource #kde #gnome
Today is my #birthday, yay - 🎈️🎂️ #happybirthday to me 🥳️🥂️
While you're here - Be aware that you're only able to read this because certain people providing certain things. That's for me @stux (mstdn.social), @archlinux , @gnome , @GeopJr (Tuba).
So feel free to push some money to them
• https://mstdn.social/about#support-the-community
• https://archlinux.org/donate/
• https://www.gnome.org/donate/
• https://github.com/sponsors/GeopJr
+ #boost? 🥹️
#Tuba v0.4.0 is now available, with many new features and bug fixes!
Highlights:
- Explore Tab ✨️
- Pull to Refresh
- Profile Editing 📝️
- Poll Publishing
- Custom Emoji Picker 
- Quoted Posts (on software that support them)
- Somewhat Pixelfed Support 
- HTML parsing improvements
- Sensitive Media Blurring ⛔️
- Spell Checking
- Tracking elements stripping from links by [email protected]
- More keyboard shortcuts & gestures ⌨️
- Attachment cropping & other settings
As always, there are too many changes to list here, if you're more interested, check out the full release changelog:
https://github.com/GeopJr/Tuba/releases/tag/v0.4.0
Godot 4.1 is out! It's a real bug buster that still packs a punch.
It comes with over 1000 bug fixes and the work of over 300 people.
Learn some of the best new features in this video: https://youtu.be/E-B-PyCcWFw
Full release notes: https://godotengine.org/article/godot-4-1-is-here/
#Tuba v0.3.0 is now available, with many new features, performance improvements and bug fixes!
Highlights:
- Custom emoji support
- Ability to select post language 🌐
- Media Viewer can now zoom & pan 🔍 🍳
- Performance has improved significantly, you'll notice it right away ⚡
- Found and fixed > 5 memory leaks
- Link preview cards (with native #BookWyrm and #Funkwhale
support (
is WIP))
There are too many changes to list here, if you're more interested, check out the full release changelog:
https://github.com/GeopJr/Tuba/releases/tag/v0.3.0
A feature long requested for #GDScript is now merged into the master branch of #GodotEngine.
Now you can use static variables.
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the @static_unload annotation is used or ...