Sea of Stars - a beautiful pixel art RPG adventure set in a fantasy land of pirates and magic!
https://www.alphabetagamer.com/sea-of-stars-beta-demo/
by #gamedev Sabotage Studio #indiedev #indiegames #gaming
| Affiliations | Yiga Clan |
| Pronouns | She/Her |
| Languajes | C++, C#, GML, GLSL, HLSL, Java, Rust |
| Github | https://github.com/JustMel69 |
Sea of Stars - a beautiful pixel art RPG adventure set in a fantasy land of pirates and magic!
https://www.alphabetagamer.com/sea-of-stars-beta-demo/
by #gamedev Sabotage Studio #indiedev #indiegames #gaming
Currently coding an audio mixer, not really loving working with sound, but I guess it was not as bad as I thought it would be.
Yesterday and today I added a bunch of nodes to help keep large graphs tidy.
There's a "repeat last choice" node which... does that. Handy for simple choice loops.
There's an "anchor" and "jump to" node pair which have a de-emphasised connection type, and can be connected by selecting the anchor name on the jump to node. Handy for long-distance and "backwards" connections.
Finally there's a "routing" node that is just passed through, but might help organise connections.
Flattened abstract syntax trees.

This is an introduction to data structure flattening, a special case of arena allocation that is a good fit for programming language implementations. We build a simple interpreter twice, the normal way and the flat way, and show that some fairly mechanical code changes can give you a 2.4× speedup.