Yesterday and today I added a bunch of nodes to help keep large graphs tidy.

There's a "repeat last choice" node which... does that. Handy for simple choice loops.

There's an "anchor" and "jump to" node pair which have a de-emphasised connection type, and can be connected by selecting the anchor name on the jump to node. Handy for long-distance and "backwards" connections.

Finally there's a "routing" node that is just passed through, but might help organise connections.

#GameDev #GodotEngine

Cameo by my friend Hitomi, who is very chatty.