Matt Symetry

33 Followers
23 Following
40 Posts
21y/o; Dev; Student; Music; Skating ;Gaming;
Instagramhttps://instagram.com/matt_symetry
Each time I go to a rave, I see the visuals and i really love them at first. But after a while I always wish that they were a bit more than just pre-rendered video sequences blended together... Why can't they be audio-reactive and stuff?
Possible use-case for my engine? :D
Been to a #livecoding event today. It was really cool and inspirational!
I really should give #supercollider another go soon.
We still have some free spaces left for the #GGJ at the HSLU, Hochschule Luzern, in Rotkreuz organized by @digitalideation, info and registration link https://globalgamejam.org/jam-sites/2024/hslu-hochschule-luzern
HSLU Hochschule Luzern | Global Game Jam

Playing around and exploring #SDF rendering is so much fun!
While I'm still not sure if I like #toonshading on SDFs, I certainly love all the possibilities in terms of #boolean and domain-manipulation #spheretracing offers.
Been working on a #Unity game project for the past few days. To get into #Vim i'm using a VS plugin that allows me to use the #VimMotions
I was super slow at the beginning, but i'm starting to get faster now! :D
Omg, I love that feeling when something finally clicks inside your head after countless hours of frustration and not understanding the problem.
#Vulkan and especially #synchronization is FUN :)
At least I learned how to use validation layers and how fences work.
A Christmas miracle!!! I finally found the line of code in my #renderengine that was causing memory leaks on my Mac.
It's some weird #vulkan synchronization thingy that somehow doesn't run cleanly on #metal via #moltenVK.
Anyway, it's all running smoothly now!
Here's my "hello triangle" comparison, opengl/vulkan/directx. Mostly for humour but also kinda scary.
Full res: https://solhsa.com/temp/hellotriangle_ogl_dx.png
Still working on my #Vulkan engine.
Have a very basic #raymarching scene running now :D
Next up will be adding #antialiasing
Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs a static #sdf #raymarching program. The next step will be to clean up the architecture and connect the cpp scene to the shader.