Jari Komppa ๐Ÿ‡ซ๐Ÿ‡ฎ

@sol_hsa@mastodon.online
22 Followers
187 Following
3.4K Posts

Oh, as a topic wanderer myself (I donโ€™t like the word โ€œgeneralistโ€), I love and endorse this comic.

(via @simondlrโ€™s newsletter).

Persona 5 drinking game: whenever someone says "phantom", take a sip. "Phantom thieves", a drink. "Phantom thieves of hearts", finish the bottle.
I wonder if AAA gamedevs keep stats on how many times people try to hit buttons on their controllers while their unskippable start animations play
I'm thinking of moving from mastodon.online to some smaller instance. peoplemaking.games is one suggested one that might align to my interests, but here's your opportunity to suggest some other one.
Oh dear, #Cohost is shutting down. Where shall I dump my #adventofcode gifs now? =)

modern programming is like,

"if you're using bongo.rs to parse http headers, you will need to also install bepis to get buffered read support. but please note that bepis switched to using sasquatch for parallel tokenization as of version 0.0.67, so you will need the bongo-sasquatch extension crate as well."

old-time programming is like,

"i made a typo in this function in 1993. theo de raadt got so angry he punched a wall when he saw it. for ABI compatibility reasons, we shan't fix the typo."

Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won't be

Peter Molyneux thinks players will be able to generate games from a single prompt in 25 years.

Rock Paper Shotgun

Dear game devs.

If - and especially if - you're making a game with 50+ hour playtime, make it quick to both enter and exit your game.

Being forced to watch some animation, however cool it is, dozens and dozens of time just to get in or out of your game gets really old.

Take example from horizon:forbidden west. It does it well. There so many bad examples out there that I don't even need to list them.

Do you identify as a greybeard / greybraid?
Yah.
21.3%
Nah.
43.6%
Wah?
35.1%
Poll ended at .