Oh, as a topic wanderer myself (I donโt like the word โgeneralistโ), I love and endorse this comic.
(via @simondlrโs newsletter).
Website | https://iki.fi/sol |
SoLoud Audio Engine | http://soloud-audio.com |
Atanua Logic Simulator | http://solhsa.com/atanua/ |
Sassy Audio Spreadsheet | https://sol-hsa.itch.io/sassy |
Oh, as a topic wanderer myself (I donโt like the word โgeneralistโ), I love and endorse this comic.
(via @simondlrโs newsletter).
modern programming is like,
"if you're using bongo.rs to parse http headers, you will need to also install bepis to get buffered read support. but please note that bepis switched to using sasquatch for parallel tokenization as of version 0.0.67, so you will need the bongo-sasquatch extension crate as well."
old-time programming is like,
"i made a typo in this function in 1993. theo de raadt got so angry he punched a wall when he saw it. for ABI compatibility reasons, we shan't fix the typo."
Dear game devs.
If - and especially if - you're making a game with 50+ hour playtime, make it quick to both enter and exit your game.
Being forced to watch some animation, however cool it is, dozens and dozens of time just to get in or out of your game gets really old.
Take example from horizon:forbidden west. It does it well. There so many bad examples out there that I don't even need to list them.