#godotengine #shaders
| https://twitter.com/HungryProton | |
| Github | https://github.com/HungryProton/ |
| Ko-fi | https://ko-fi.com/hungryproton |
| https://twitter.com/HungryProton | |
| Github | https://github.com/HungryProton/ |
| Ko-fi | https://ko-fi.com/hungryproton |
Beware, there's probably a bunch of edge cases I haven't thought of!
Available on Github: https://github.com/HungryProton/proton_control_animation
(Will be on the Asset Library once it's accepted there)
I think this little UI tool works good enough as is!
No code required, just drop a few animation nodes into your scenes!
If you've been feeling down because you want to MAKE TERRAIN OUT OF SPLINES but you're not sure how and you really want to read a nice beginner friendly BLOG POST that walks through how to do that in #blender #geometrynodes with 23.4 MiB of FULL COLOR PICTURES and EXAMPLE SOURCE FILES well I have GREAT NEWS for you because I wrote one of those over the last three days and I'm really excited to share it!
Check it out: https://zone.dog/braindump/spline_fields/
It is essential to stop using Chrome.
Under the pretense of saving users from third-party spyware, Google is creating an ecosystem in which Chrome itself is the spyware.
Given Google's overwhelming presence in the browser market, this is unconscionable.
We should all despise the ad-tech business, and have no sympathy for the companies getting whacked by Google's actions. But we should not permit one monopolist to replace them all.
https://www.eff.org/deeplinks/2023/12/year-review-googles-corporate-paternalism-browser
It’s a big year for the oozing creep of corporate paternalism and ad-tracking technology online. Google and its subsidiary companies have tightened their grips on the throat of internet innovation, all while employing the now familiar tactic of marketing these things as beneficial for users. Here...
Available on GitHub right now: https://github.com/HungryProton/scatter
And later on the Asset Library once the changes are approved.
It will take a while until I can address every issue opened on GitHub, but we'll get there eventually