HungryProton

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116 Posts
The article where it's from (the last technique): https://iquilezles.org/articles/texturerepetition/
Seamless texture sampler without repeating patterns / tiling. - Godot Shaders

Cheap (two texture reads) way to break repeating patterns when...

Godot Shaders
If you're looking for a cheap way to break texture repetition (and keep the texture seamless), I got something for you
#godotengine #shaders
@dbat @Codeberg
It wont change the core issue, but keep in mind blender can compress blend files, but the option is hidden and disabled by default
@BreoganHackett Thank you!

@queenofsquiggles Thanks! I agree the engine could use a first party animation system (other than, the animation player)

Something simple that covers most people's needs, and if someone wants to remake persona 5 UI, they can just skip it and do it manually.

UI in this video is from the one and only: https://kenney.nl/assets/fantasy-ui-borders
Fantasy UI Borders · Kenney

Download this package (140 assets) for free, CC0 licensed!

Beware, there's probably a bunch of edge cases I haven't thought of!

Available on Github: https://github.com/HungryProton/proton_control_animation

(Will be on the Asset Library once it's accepted there)

GitHub - HungryProton/proton_control_animation: Proof of concept for a Godot addon to make UI animation easier.

Proof of concept for a Godot addon to make UI animation easier. - HungryProton/proton_control_animation

GitHub

I think this little UI tool works good enough as is!

No code required, just drop a few animation nodes into your scenes!

#godotengine #godot #ui

I tried to use my HP printer from Linux today and, it just worked? No weird print patterns or fiddling with configuration & drivers for hours ...
Something isn't right 🤨

#linux #printer