#godotengine #shaders
| https://twitter.com/HungryProton | |
| Github | https://github.com/HungryProton/ |
| Ko-fi | https://ko-fi.com/hungryproton |
| https://twitter.com/HungryProton | |
| Github | https://github.com/HungryProton/ |
| Ko-fi | https://ko-fi.com/hungryproton |
@queenofsquiggles Thanks! I agree the engine could use a first party animation system (other than, the animation player)
Something simple that covers most people's needs, and if someone wants to remake persona 5 UI, they can just skip it and do it manually.
Beware, there's probably a bunch of edge cases I haven't thought of!
Available on Github: https://github.com/HungryProton/proton_control_animation
(Will be on the Asset Library once it's accepted there)
I think this little UI tool works good enough as is!
No code required, just drop a few animation nodes into your scenes!