Slowly getting back into Scatter, a new update is available:
+ Fixes compatibility with Godot 4.2
+ Mesh resources are no longer duplicated when it's not necessary
+ Improves ScatterCache node performance
Slowly getting back into Scatter, a new update is available:
+ Fixes compatibility with Godot 4.2
+ Mesh resources are no longer duplicated when it's not necessary
+ Improves ScatterCache node performance
Available on GitHub right now: https://github.com/HungryProton/scatter
And later on the Asset Library once the changes are approved.
It will take a while until I can address every issue opened on GitHub, but we'll get there eventually