Slowly getting back into Scatter, a new update is available:
+ Fixes compatibility with Godot 4.2
+ Mesh resources are no longer duplicated when it's not necessary
+ Improves ScatterCache node performance

#GodotEngine #ProtonScatter

Available on GitHub right now: https://github.com/HungryProton/scatter

And later on the Asset Library once the changes are approved.

It will take a while until I can address every issue opened on GitHub, but we'll get there eventually

GitHub - HungryProton/scatter: Godot engine addon to randomly fill an area with props or other scenes

Godot engine addon to randomly fill an area with props or other scenes - HungryProton/scatter

GitHub