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Ultima IV Threat of Trinity is out!
https://cambragol.github.io/advent-of-the-trinity/download

Happy 40th anniversary Ultima IV!

Download – Threat of the Trinity Development Blog

Threat of the Trinity Download Page

Threat of the Trinity Development Blog

You're an Ultima nerd or curious about the origins of open world games? This might be for you:

https://www.fulcrum.org/concern/monographs/vh53wz85d

(free pdf/epub download)

#ultima #gamedev #openworld

Ultima and Worldbuilding in the Computer Role-Playing Game

<i>Ultima and Worldbuilding in the Computer Role-Playing Game</i> is the first scholarly book to focus exclusively on the long-running <i>Ultima</i> series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought <i>Ultima</i>’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped <i>Ultima</i>’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of <i>Ultima I</i> outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find <i>Ultima and Worldbuilding in the Computer Role-Playing Game</i> a useful extension of inquiry into authorship, media history, and the role of fantasy in computer games design. “Ultima and World-Building in the Computer Role-Playing Game offers readers a detailed and thoughtful reflection on authorship and worldbuilding in gaming. The authors guide readers through a rich description of not only Garriott and Ultima’s early history, but also through the major influences and conversations that shaped the series. In addition to providing an informative meditation on a highly influential game and game designer, the work offers an interesting sample methodology for how to approach the study of influential designers and landmark games.” —Wendi Sierra, Texas Christian University "This book performs the very difficult work of giving us readings, contexts for them, and then a historical framework to understand them within." —Cameron Kunzelman, Mercer University <b>Carly A. Kocurek</b> is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of <i>Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade</i> (Minnesota, 2015) and <i>Brenda Laurel: Pioneering Games for Girls</i> (Bloomsbury, 2017). Her current projects include a book on the history of the games for girls movement, part of a National Science Foundation-funded research project, and an anthology on video game historiography, co-edited with Alisha Karabinus, Cody Mejeur, and Emma Vossen. <b>Matthew Thomas Payne</b> is associate professor of film, television, and theatre at the University of Notre Dame. He is the author of <i>Playing War: Military Video Games after 9/11</i> (NYU Press, 2016), and is a co-editor of <i>How to Play Video Games</i> (NYU Press, 2019) and <i>Joystick Soldiers: The Politics of Play in Military Video Games</i> (Routledge, 2009). Matthew is currently writing a book about the arcade game designer Eugene Jarvis, and he dabbles in making video essays. <i>An auto-narrated audiobook is available via the "Download" button above.</i>

found a wonderful little game preservation site devoted to early IBM/Tandy booters and PCjr cartridge images. original disk images can be often difficult to track down, as people often upload dumps made from cracked diskettes.

plenty of eyeball-bleeding CGA screenshots too

http://retrograde.inf.ua/index2.htm

#retrogaming #retrocomputing

Welcome to Retrograde Station!

"Enigma Heart," our new Zelda II-style action RPG, is in development now! Progress is going really well, it's looking good, and it's fun as heck!

https://www.hadrosaurus.net/enigma-heart

#ScreenshotSaturday #GameDev #IndieDev #PixelArt

Enigma Heart

 Unravel the mysteries of your past and shape your destiny in Enigma Heart, a side-scrolling action RPG that blends classic gameplay with modern sensibilities. Explore a war-torn kingdom, master ma

Hadrosaurus Software
PC classics Ultima, SimCity and Myst have been added to the World Video Game Hall of Fame

Plus some game called “Resident Evil”?

Rock Paper Shotgun
Classic style vs new style...
Testing some fun #b3d animation tricks to bring some more life to this #retrogaming #crpg 🏴‍☠️​

Links, more info, and resources can be found on my site!

https://thealexandrian.net/so-you-want-to-be-a-game-master

So You Want to Be a Game Master

"I wish I had Justin's book when I was 15. It would have made me a better DM, like it will make you a better DM."- Matthew ColvilleHave you ever wanted to step into your favori

The real slow part of making a rando like this is just the sheer amount of data you need to parse and map addresses for to edit. Its currently taking about 2 to 3hrs per NPC manual script data mapping + testing, and the list is at least 19 NPCs to edit at a minimum.

After that, there is still work to do on getting the Shrines to function when their item is randomized. This is somewhere in the GAME.EXE, and ive got a lead but ive not spent any effort on it yet. Not until all these other tasks are done first.

Progress on the #Ultima6DOSRandomizer is going well. This weekend I managed to get the LZW decompression and recompression working as well as parsing the converse files.

We can randomize 140 locations currently with new ones being added as i slowly data map all these converse scripts into functions that edit those scripts for any NPC that needs to give the player an item.