So uh what game engines and frameworks have a strict no AI slop code policy?

#gamedev #gameengine #noai

Wait why did no one say SDL3? They seem to have a No AI policy? Am I wrong here?

#gamedev #gameengine #sdl3 #noai

@wildrose It's because SDL isn't really a game engine in the sense that Love2d is. Ren'py has long used SDL for the graphics, sound, and input, but Ren'py has been using AI code for years.

@wildrose Sadly almost every foss software has a permissive AI policy or haven't made a public statement denying AI usage/contributions

The only big framework I'm aware of that has a strict noAI policy is LÖVE

@NullTheFool oh, thats sad :(
@wildrose Yeah, I had to make peace with that because almost every software I use has some sort of permissive AI policy, some very strict and that discourage their usage, but overall I hate the fact it's "acceptable".
@NullTheFool yeah I'm probably going to checkout love2d or just go back to not gamedeving now.

@wildrose I know the picture is pretty dark, and many wish going back to that pre-slop world that wasn't perfect but certainly it wasn't as bad as this, but please don't stop doing the things you love just because AI, don't let those assholes take away your joy and desire for learning and creating, those are the things that make you better than any AI and you should not let anyone tell you otherwise.

I hope you the best, and just, keep up being you <3

@NullTheFool maybe I should just slap something together in love2d?

@wildrose https://github.com/UZDoom/UZDoom

There's also UZDoom, which works if you want to make something Doom like, but I've seen people making non-Doom games like Dr. Robotnik's Ring Racers, haven't use it so I can't talk about the experience

GitHub - UZDoom/UZDoom: UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities

UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities - UZDoom/UZDoom

GitHub
@NullTheFool @wildrose dr. robotnik's ring racers, much like sonic robo blast 2 kart and sonic robo blast 2, is based on doom legacy last time i checked, not uzdoom
@rnd Oh my bad then, I thought it was ported over
@wildrose The one I'm currently using, but it's not available publicly...
GitHub - love2d/love: LÖVE is an awesome 2D game framework for Lua.

LÖVE is an awesome 2D game framework for Lua. Contribute to love2d/love development by creating an account on GitHub.

GitHub
@wildrose Check out Luxe Engine (https://luxeengine.com) by @ruby0x1
luxe engine

a lovingly crafted cross platform game engine, try the preview!

luxe engine
@wildrose come to the löve discord, we have a 0 tolerance policy, and unless it's an innocent kid, we often clown on whatever AI type of guy that comes in, it's a little piece of sanity left on the Internet
@wildrose if you wanted to make a visual novel virtual pet, you certainly could do it in my life sim engine #Lisien, which I'm in the process of integrating with a version of Ren'py old enough it couldn't possibly contain any Copilot slop. I started that process two days ago... you can follow at https://codeberg.org/clayote/renovel if you like
renovel

Experimental fork of Ren'py 7.4.6, the last version of Ren'py released before Github Copilot was available to the public.

Codeberg.org

@wildrose As of writing this, https://codeberg.org/KelvinShadewing/brux-gdk seems to be fine in terms of not having AI code and it's generally what I would recommend.

Unfortunately, I'm not fully convinced that will remain the case in the long-term.

(EDIT: obvious disclaimer: I have contributed a lot of code to it so I am rather biased)

brux-gdk

Game engine using SDL2 and Squirrel

Codeberg.org