So uh what game engines and frameworks have a strict no AI slop code policy?

#gamedev #gameengine #noai

@wildrose Sadly almost every foss software has a permissive AI policy or haven't made a public statement denying AI usage/contributions

The only big framework I'm aware of that has a strict noAI policy is LÖVE

@NullTheFool oh, thats sad :(
@wildrose Yeah, I had to make peace with that because almost every software I use has some sort of permissive AI policy, some very strict and that discourage their usage, but overall I hate the fact it's "acceptable".
@NullTheFool yeah I'm probably going to checkout love2d or just go back to not gamedeving now.

@wildrose I know the picture is pretty dark, and many wish going back to that pre-slop world that wasn't perfect but certainly it wasn't as bad as this, but please don't stop doing the things you love just because AI, don't let those assholes take away your joy and desire for learning and creating, those are the things that make you better than any AI and you should not let anyone tell you otherwise.

I hope you the best, and just, keep up being you <3

@NullTheFool maybe I should just slap something together in love2d?

@wildrose https://github.com/UZDoom/UZDoom

There's also UZDoom, which works if you want to make something Doom like, but I've seen people making non-Doom games like Dr. Robotnik's Ring Racers, haven't use it so I can't talk about the experience

GitHub - UZDoom/UZDoom: UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities

UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities - UZDoom/UZDoom

GitHub
@NullTheFool @wildrose dr. robotnik's ring racers, much like sonic robo blast 2 kart and sonic robo blast 2, is based on doom legacy last time i checked, not uzdoom
@rnd Oh my bad then, I thought it was ported over