So uh what game engines and frameworks have a strict no AI slop code policy?
So uh what game engines and frameworks have a strict no AI slop code policy?
@wildrose Sadly almost every foss software has a permissive AI policy or haven't made a public statement denying AI usage/contributions
The only big framework I'm aware of that has a strict noAI policy is LÖVE
@wildrose https://github.com/UZDoom/UZDoom
There's also UZDoom, which works if you want to make something Doom like, but I've seen people making non-Doom games like Dr. Robotnik's Ring Racers, haven't use it so I can't talk about the experience

UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities - UZDoom/UZDoom