So uh what game engines and frameworks have a strict no AI slop code policy?

#gamedev #gameengine #noai

@wildrose Sadly almost every foss software has a permissive AI policy or haven't made a public statement denying AI usage/contributions

The only big framework I'm aware of that has a strict noAI policy is LÖVE

@NullTheFool maybe I should just slap something together in love2d?

@wildrose https://github.com/UZDoom/UZDoom

There's also UZDoom, which works if you want to make something Doom like, but I've seen people making non-Doom games like Dr. Robotnik's Ring Racers, haven't use it so I can't talk about the experience

GitHub - UZDoom/UZDoom: UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities

UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities - UZDoom/UZDoom

GitHub
@NullTheFool @wildrose dr. robotnik's ring racers, much like sonic robo blast 2 kart and sonic robo blast 2, is based on doom legacy last time i checked, not uzdoom
@rnd Oh my bad then, I thought it was ported over