@cmconseils lamps in video games still use real electricity!
@Viss @cmconseils video games have ideal lamps: they only use electricity when a person is nearby and would see the light, and they create only a tiny amount of light pollution rounding to zero

@ryanprior
Which means: You better don't loose your key chain at night in a video game...

@Viss @cmconseils

@Viss @cmconseils depending on whether lighting is pre-baked, they may only use real electricity because displaying lighter-colored pixels uses more electricity in your monitor than displaying darker-colored pixels. In those cases, one could in theory invert their monitor colors to cause the in-game lamps to use net-negative real-world electricity.
@tiotasram @cmconseils the gpu, cpu, pci bus, wifi etc all still require power to make the lamp show up in the game, and even if its not visible, the rendering engine knows its there, so even when it's off screen its still technically being allocated watts

@Viss @tiotasram @cmconseils
He was joking… I think…
Maybe you were too..?

(I am joking at least, that much is clear to me)

@Viss @cmconseils

I think I was thinking about it in the sense that the lamp being on takes more energy than the lamp being off, over time. But you're right that the extra polygons of the lamp model use energy that could be saved were it not included, even when baked lighting means that the CPU/GPU don't work any harder because of the "illumination" the lamp provides.

For a dynamic light like a flashlight or headlight the player can toggle, there's extra cycles needed during rendering for sure.

@cmconseils

true :)

my experience 😃 :

@cmconseils
GTA series has entered the chat...

@musevg @cmconseils

"Driver" has entered the chat

Does someone else still remember "Quarantine"?

@nilz @musevg @cmconseils

@cmconseils also why night city looks empty outside of pedestrian zones in cyberpunk 2077 and because Dogtown people don't do much cars it's the best part of the city to wonder around. Btw we can see the zone around the car entrance is the least cool because they had to make space for the cars...
@Noxie @cmconseils this guy did a rather fitting analysis how car centric planning ruined several parts of the game https://youtu.be/gfTiNc0G9E4?si=hzCbO8_tG0z7do80
"Car Brain" Ruined Cyberpunk 2077

YouTube
@neurotropic @Noxie @cmconseils of course it would be Adam Something! Did he end with a proposed redesign around trams and trains by any chance?! ;-)
@Niall @Noxie @cmconseils well, the game designers did at some point patch a working subway system into the game so...

@Niall @neurotropic @Noxie @cmconseils That video is an absolute disgrace and I'm quite frankly surprised it's still up given how much flag he got for it. Given how non-existent his attempt at looking at the game was I have to assume it's ragebait.

He basically recommended scraping 90% of the game world and going back to game design concepts from the 90's, based on an understanding of the game that was so obviously limited to the initial spawn area and quite frankly ideologically tainted.

@Niall @neurotropic @Noxie @cmconseils Sorry for the sudden outburst. He often got a lot of good points, but this time he really stuck is whole arm all the way into the toilet. Given it's so bad it's probably ragebait I wonder how much of his channel is actually serious or just a stunt. Or if he's really that dense.
@Natanox @Niall @Noxie @cmconseils the video is a little long and meanders, so I assume a bit of ragebaiting going on. Haven't played it myself (not enough time) but I do remember from my teenage years the issue of "transportation time" in some RPGs. A city map was dense and interesting to explore, and then you had to go smwh else, which meant walking through forests or wastelands ... for a while. later, you might get the option of quick travel after you visited place y for the first time.
@neurotropic @Niall @Noxie @cmconseils Cyberpunk doesn't really have this issue, they have an instant transit system (point-to-point on the map) + car summoning, and later added the transit system they skipped earlier to finish production. It's a good in-between of having to drive everywhere in an increasingly boring world (as you completed all side-missions and events) and insta-travel like in Skyrim where you honestly completely skip the whole world and any chance of immersion or surprise.
@neurotropic @Niall @Noxie @cmconseils It's not even like Night City isn't pedestrian-friendly. On the contrary even, it's more pedestrian-friendly than most US cities today despite still being even more dystopian. Adam just never looked at the game beyond the spawn area (let alone the existing lore), yet had the audacity to tell the devs how they supposedly screwed up the games' design because he so desperately wants to paint a certain picture. Instead he makes himself look like a clown.
@Natanox @Niall @neurotropic @cmconseils nah I've stopped watching his shit a while back too. Dude ain't capable of taking criticism at all and is sure he's right.
@cmconseils
???
I've never seen any piece of video game architecture or urban planning that was anything better than absolutely horrible. You really wouldn't want to live in any of these disfunctional, disproportionate nightmares IRL.
@ax11 @cmconseils Okay, maybe not in Vivec City, but Balmora? i'd love living there.

@ax11 @cmconseils
I guess there's a difference between "designing for the player's experience" and "designing for the citizen's experience". Most (made up) game cities or towns make no sense as livable places.

But then again, the point is that designing for something else than a car makes a stark difference.

@cmconseils lol, it's not just in video games. Cities in Western Europe and Eastern Asia offer other transportation options too.
@chozorho @cmconseils in Eastern Europe too, and as a migrant from Eastern Europe, 12 years later I still insist that my hometown has better public transportation than any Western European one save for London.
@cmconseils What if its a driving game?
@cmconseils the oxygenated water from The Abyss is real. The rat breathing it in the movie actually happened. However, it's difficult for humans to transition between breathing liquid and back to air (the inventor nearly died after his otherwise successful test), so the actors merely held their breath.
Liquid breathing - Wikipedia

@tiotasram @TheMNWolf @cmconseils woah, didn't think this is possible 😮

@cmconseils

You just fucking blew my godsdamned mind. 🤯

@cmconseils same with most other made up towns intended to be perceived positively, like in books, movies or Disneyland
@cmconseils What about GTA? Also, the majority of the racing genre other than kart racers or motorbike racers?
@cmconseils Ah, that’s where the fond memories of Silent Hill and Racoon City come from!
@cmconseils and then you have Forza Horizon 6 where Tokyo looks super boring because it's built around cars
@cmconseils
also big cities aren't that important ingame and villagers don't need to commute

@cmconseils
Creator of Sim City in an interview:

> When I started measuring out our local grocery store, which I don’t think of as being that big, I was blown away by how much more space was parking lot rather than actual store. ... we quickly realized there were way too many parking lots in the real world and that our game was going to be really boring if it was proportional in terms of parking lots.

> We do have parking lots in the game, and we do try to scale them—

1/2

so, if you have a little grocery store, we’ll put six or seven parking spots on the side, and, if you have a big convention center or a big pro stadium, they’ll have what seem like really big lots—but they’re nowhere near what a real grocery store or pro stadium would have. We had to do the best we could do and still make the game look attractive.

-- https://v-e-n-u-e.com/Sim-City-An-Interview-with-Stone-Librande

@cmconseils

Sim City: An Interview with Stone Librande - Venue

@cmconseils
Many towns in Europe are the same way, because they predate cars and even horse drawn carriages...

Also go and visit Venice in summer, it blew my mind!