@cmconseils
???
I've never seen any piece of video game architecture or urban planning that was anything better than absolutely horrible. You really wouldn't want to live in any of these disfunctional, disproportionate nightmares IRL.
@ax11 @cmconseils
I guess there's a difference between "designing for the player's experience" and "designing for the citizen's experience". Most (made up) game cities or towns make no sense as livable places.
But then again, the point is that designing for something else than a car makes a stark difference.