I think I was thinking about it in the sense that the lamp being on takes more energy than the lamp being off, over time. But you're right that the extra polygons of the lamp model use energy that could be saved were it not included, even when baked lighting means that the CPU/GPU don't work any harder because of the "illumination" the lamp provides.
For a dynamic light like a flashlight or headlight the player can toggle, there's extra cycles needed during rendering for sure.