Alright, chat, hear me out:
First Person Marble!
Good idea or nah?
Alright, chat, hear me out:
First Person Marble!
Good idea or nah?
@memoriesin8bit In VR? If so, you've just made everyones dream roller coaster designer!
Well, if they dreamed of being marbles at least, lol.
@darkgriffin The VR version of this game is up in the air. It was initially planned to be VR only, but then I made both and now it's almost 5 years and an engine switch later and I'm still not done.
The biggest implication of the VR follow mode is the size. It may not be obvious here, but the game is made in *relatively* realistic size. So a marble has a 5cm diameter. Which is likely smaller than the distance of your pupils.
So unless I can scale the VR player, this may not work.
@memoriesin8bit ohh interesting, I wasn't expecting a static camera attached to the marble honestly
i mean it makes more sense than what I was expecting which is something akin to the old increpare title "Salome" where the camera is fixed to one part of the ball meaning you experience the full rotation in first person (and consequently get immediate motion sickness)
@memoriesin8bit honestly going the Salome route would be very funny to me given how the look and feel of your marble game is very bright colourful and happy vs Salome's isolating unsettling ambiance lmao
just a thing of like "oh, first person mode? thats interesting let's look at th--OH GOD NO LETS NOT LOOK AT THAT"
@avie I try to think of "haha funny if I made this another option to do" but I am also way too busy how to organize the inputs (esp on gamepad the whole building marble machines already consumes ALL buttons), fix material fading, add a third person orbit mode, make everything less puke inducing, add puke warnings, if this is possible in VR despite your head larger than a marble....
It's fun cause this test video was 3 lines of code. Making it a proper polished feature will likely take a month.
@avie I kinda did that already. That was my first solo game. It's where I said: "What if you take a SHMUP, throw in some Geometry Wars and add the gravity mechanics of Mario Galaxy?"
It's called DOKI DOKI GRAVITY DIVE and it's on GOG and itch :D
@memoriesin8bit oh hell yes I gotta check this out
but also I meant More Unhinged, full shit post type thing , stuff where it just sucks for the player in really funny ways 
@memoriesin8bit see i joke about making barely playable things for a laugh but i do genuinely appreciate going in the opposite direction of "marketable" so so much because having a unique look and/or feel to your game is so crucial to me and it pains me so much when i see cool games that do that but dont really get much recognition as a result
i even run a whole steam curator page with a friend to try and boost their existence a bit more lmao https://store.steampowered.com/curator/42578071/