Alright, chat, hear me out:
First Person Marble!

Good idea or nah?

#gamedev #godotengine #SaturdayMorningMarbleGame

@memoriesin8bit Marble Coaster! Looks really cool (but might require more vertices in some places, like the wire track endpoints).
@doqunbop Yeah they would. Unfortunately, that's not really practical. Lemme explain: Detail is good, but it needs to be consistent across all parts(mesh). A small part can have 1000 triangles. To get the same detail on a big one, it may need up to 7000. And larger means higher LOD distance. If I ramp up details, some meshes will end up with +10000 triangles. Means much, MUCH smaller levels.