Alright, chat, hear me out:
First Person Marble!

Good idea or nah?

#gamedev #godotengine #SaturdayMorningMarbleGame

@memoriesin8bit In VR? If so, you've just made everyones dream roller coaster designer!

Well, if they dreamed of being marbles at least, lol.

@darkgriffin The VR version of this game is up in the air. It was initially planned to be VR only, but then I made both and now it's almost 5 years and an engine switch later and I'm still not done.

The biggest implication of the VR follow mode is the size. It may not be obvious here, but the game is made in *relatively* realistic size. So a marble has a 5cm diameter. Which is likely smaller than the distance of your pupils.

So unless I can scale the VR player, this may not work.

@memoriesin8bit Hmm, yeah, that could get tricky depending on how the new engine handles vr players as entities. I know in Unity a player vr rig is actually all under a root, which unity uses as "0,0,floor", scaling that makes all relative real life movement match the new in game universe scale, including rendering camera distance. Walk about does it for the score menu when players turn giant to view the course miniture. But I am unsure how universal that handling is across different vr engines.
@memoriesin8bit Besides, most player count is still on desktop anyway. Best focus there first!