Alright, chat, hear me out:
First Person Marble!
Good idea or nah?
Alright, chat, hear me out:
First Person Marble!
Good idea or nah?
@memoriesin8bit ohh interesting, I wasn't expecting a static camera attached to the marble honestly
i mean it makes more sense than what I was expecting which is something akin to the old increpare title "Salome" where the camera is fixed to one part of the ball meaning you experience the full rotation in first person (and consequently get immediate motion sickness)
@memoriesin8bit honestly going the Salome route would be very funny to me given how the look and feel of your marble game is very bright colourful and happy vs Salome's isolating unsettling ambiance lmao
just a thing of like "oh, first person mode? thats interesting let's look at th--OH GOD NO LETS NOT LOOK AT THAT"
@avie I try to think of "haha funny if I made this another option to do" but I am also way too busy how to organize the inputs (esp on gamepad the whole building marble machines already consumes ALL buttons), fix material fading, add a third person orbit mode, make everything less puke inducing, add puke warnings, if this is possible in VR despite your head larger than a marble....
It's fun cause this test video was 3 lines of code. Making it a proper polished feature will likely take a month.
@avie I kinda did that already. That was my first solo game. It's where I said: "What if you take a SHMUP, throw in some Geometry Wars and add the gravity mechanics of Mario Galaxy?"
It's called DOKI DOKI GRAVITY DIVE and it's on GOG and itch :D