Simulation of a Kerr Black Hole in WebGPU.

Created using raymarching, the ray paths are distorted the closer they get to the black hole.

Watch live here:
https://absulit.github.io/points/examples/index.html#bh1

#webgpu #raymarching #wgsl #shaders #webdev #genart #blackhole #interstellar #mograph #javascript #physics #space

This new black hole demo is to celebrate the a new release of my library POINTS (https://github.com/Absulit/points) which is now faster after a series of heavy modifications that improved performance.

The API docs are located here too:
https://absulit.github.io/points/apidocs/

All live demos are located here:
https://absulit.github.io/points/examples/

#webgpu #raymarching #shaders #computeshaders #webdev #javascript #genart #blackhole #simulation #cgi