Simulation of a Kerr Black Hole in WebGPU.
Created using raymarching, the ray paths are distorted the closer they get to the black hole.
Watch live here:
https://absulit.github.io/points/examples/index.html#bh1
#webgpu #raymarching #wgsl #shaders #webdev #genart #blackhole #interstellar #mograph #javascript #physics #space



