https://physicallybased.info/ just got updated with:
- New metals
- F82 tint values for all metals
- Reflectance values
- Copy Unreal Snippet for light sources
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New metals include Beryllium, Cesium, Germanium, Iridium, Lithium, Magnesium, Manganese, Molybdenum, Palladium, Potassium, Rubidium, and Sodium

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The F82 tint values are usable in Blender Cycles with the Metallic BSDF. It’s also the specular tint model used in OpenPBR.

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@apq I assume that material definition is for showing it in vacuum environments πŸ˜†.

I hear it rather likes oxygen, so you'll never see it so shiny in contact with air or water πŸ’₯.

@j5v Correct! I should probably add that to the description.