late to the party. but that was a lot of fun. ๐Ÿ˜Š

edit: some final tweaks.

#PrincessPeach #peach #NES #PixelArt #peach #retro #nintendo #Mario

"Thank you Mario! But our princess is in another castle!" ๐Ÿ˜ญ

#toad #NES #PixelArt #retro #nintendo #Mario #PrincessPeach #peach

bringing Planet Peanut to the modern age! using the NES palette and the CRTView filter applied.

can't stop pushing pixels. it's just relaxing... :)

#PixelArt #NES #8bit #retro #space #PeanutPanic

I was just informed by my brain that I'm turning this into an #NES #shmup so I guess that's my autumn project now... ๐Ÿ‚

#ProjectPeanut #PixelArt #RetroGaming #8bit #space #PeanutPanic

assets mostly done and within NES constraints which are pretty interesting and fun to work around.

now to create a project template and test #GBDK's NES support. :)

#NES #NesDev #ProjectPeanut #PixelArt #RetroGaming #8bit #space #shmup #GameDev #IndieDev #PeanutPanic

I put a bit too much on my plate with #ProjectWhiskers. want to get something smaller out the door first.

my constraints:

- ๐ŸŒ‡ single screen: focus on core gameplay and make it pretty.

- ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘ multiplayer: as we can use a bit more connection right now.

- ๐ŸŽฎ simple controls: 2โ€“3 buttons at most. 2 players can use a single controller.

- ๐Ÿ‘พ zero sprite flicker: big NES constraint but fun to work around.

I love that #GBDK added #NES support. I can reuse what I've learnt. just adding colours. :)

think stuff like Mario Bros, Balloon Fight, Bubble Bobble, etc.

still haven't found a NES VRAM/PPU viewer on macOS... so to keep track of things I've made the simplest tile allocator possible:

now I can refer to tiles relatively as they are in the asset sheet as TILE_BKG(tile_number).

feeling quite galaxy brain now.

#nes #NesDev #8bit #IndieDev #GameDev #nintendo #PixelArt #ProjectNeedles #ScrubbyScramble

also found out about the Zed editor which is a fork of GitHub's Atom and quite nice.

I'd have found out about it earlier if Google wasn't filled with AI generated crap.

https://zed.dev/blog/zed-is-now-open-source

Zed is now open source - Zed Blog

From the Zed Blog: We hope you'll join us in our mission to fundamentally advance software collaboration.

love this use of icons in menus. also the headers. they didn't need to do this. great attention to detail (specially for a multiplatform app).
@hbons oh that's a pain in the butt to build as well.
@Kilian Yeah. We ( @hbons and I) know more about this crap than anyone deserves. I would love to forget but I _canโ€™t_.
@hbons Zed's great, and I noticed the icons on Linux too. It's a nice touch.

@hbons I just gave zed another try (was unable to remember why it didn't stick on a previous try ๐Ÿ˜… ).

It's a bit of a tossup for me right now.

Certain things are nicer, such as editing directly in search results, window splitting is better, a little faster than sublime.

Some rough spots: more telemetry and other network bits to turn off and still pops error notices related to them, encountered an issue (LSP related?) with C files where it got stuck at 100% cpu repeatedly. ASM ok so far.

@bbbbbr have to admit I still don't have C/GBDK autocomplete working...but I'm digging the look and streamlining. :)
@hbons Right there with you. I often think about setting up that integration (whatever the editor) and then just end up having the docs open in a browser tab and searching there.

@hbons BTW, the interviews on the changelog podcast with the main person behind the editor are interesting and worth a listen.

https://changelog.com/person/nathansobo

Podcast episodes featuring Nathan Sobo

News and podcasts for developers

Changelog

@hbons Looks sharp!

(Stupid jokes aside, it really does look dope)