late to the party. but that was a lot of fun. ๐Ÿ˜Š

edit: some final tweaks.

#PrincessPeach #peach #NES #PixelArt #peach #retro #nintendo #Mario

"Thank you Mario! But our princess is in another castle!" ๐Ÿ˜ญ

#toad #NES #PixelArt #retro #nintendo #Mario #PrincessPeach #peach

bringing Planet Peanut to the modern age! using the NES palette and the CRTView filter applied.

can't stop pushing pixels. it's just relaxing... :)

#PixelArt #NES #8bit #retro #space #PeanutPanic

I was just informed by my brain that I'm turning this into an #NES #shmup so I guess that's my autumn project now... ๐Ÿ‚

#ProjectPeanut #PixelArt #RetroGaming #8bit #space #PeanutPanic

assets mostly done and within NES constraints which are pretty interesting and fun to work around.

now to create a project template and test #GBDK's NES support. :)

#NES #NesDev #ProjectPeanut #PixelArt #RetroGaming #8bit #space #shmup #GameDev #IndieDev #PeanutPanic

still haven't found a NES VRAM/PPU viewer on macOS... so to keep track of things I've made the simplest tile allocator possible:

now I can refer to tiles relatively as they are in the asset sheet as TILE_BKG(tile_number).

feeling quite galaxy brain now.

#nes #NesDev #8bit #IndieDev #GameDev #nintendo #PixelArt #ProjectNeedles #ScrubbyScramble

also found out about the Zed editor which is a fork of GitHub's Atom and quite nice.

I'd have found out about it earlier if Google wasn't filled with AI generated crap.

https://zed.dev/blog/zed-is-now-open-source

Zed is now open source - Zed Blog

From the Zed Blog: We hope you'll join us in our mission to fundamentally advance software collaboration.

love this use of icons in menus. also the headers. they didn't need to do this. great attention to detail (specially for a multiplatform app).
@hbons oh that's a pain in the butt to build as well.
@Kilian Yeah. We ( @hbons and I) know more about this crap than anyone deserves. I would love to forget but I _canโ€™t_.