"Thank you Mario! But our princess is in another castle!" 😭
#toad #NES #PixelArt #retro #nintendo #Mario #PrincessPeach #peach
I was just informed by my brain that I'm turning this into an #NES #shmup so I guess that's my autumn project now... 🍂
#ProjectPeanut #PixelArt #RetroGaming #8bit #space #PeanutPanic
assets mostly done and within NES constraints which are pretty interesting and fun to work around.
now to create a project template and test #GBDK's NES support. :)
#NES #NesDev #ProjectPeanut #PixelArt #RetroGaming #8bit #space #shmup #GameDev #IndieDev #PeanutPanic
still haven't found a NES VRAM/PPU viewer on macOS... so to keep track of things I've made the simplest tile allocator possible:
now I can refer to tiles relatively as they are in the asset sheet as TILE_BKG(tile_number).
feeling quite galaxy brain now.
#nes #NesDev #8bit #IndieDev #GameDev #nintendo #PixelArt #ProjectNeedles #ScrubbyScramble
also found out about the Zed editor which is a fork of GitHub's Atom and quite nice.
I'd have found out about it earlier if Google wasn't filled with AI generated crap.
@hbons I just gave zed another try (was unable to remember why it didn't stick on a previous try 😅 ).
It's a bit of a tossup for me right now.
Certain things are nicer, such as editing directly in search results, window splitting is better, a little faster than sublime.
Some rough spots: more telemetry and other network bits to turn off and still pops error notices related to them, encountered an issue (LSP related?) with C files where it got stuck at 100% cpu repeatedly. ASM ok so far.