late to the party. but that was a lot of fun. 😊

edit: some final tweaks.

#PrincessPeach #peach #NES #PixelArt #peach #retro #nintendo #Mario

"Thank you Mario! But our princess is in another castle!" 😭

#toad #NES #PixelArt #retro #nintendo #Mario #PrincessPeach #peach

bringing Planet Peanut to the modern age! using the NES palette and the CRTView filter applied.

can't stop pushing pixels. it's just relaxing... :)

#PixelArt #NES #8bit #retro #space #PeanutPanic

I was just informed by my brain that I'm turning this into an #NES #shmup so I guess that's my autumn project now... 🍂

#ProjectPeanut #PixelArt #RetroGaming #8bit #space #PeanutPanic

assets mostly done and within NES constraints which are pretty interesting and fun to work around.

now to create a project template and test #GBDK's NES support. :)

#NES #NesDev #ProjectPeanut #PixelArt #RetroGaming #8bit #space #shmup #GameDev #IndieDev #PeanutPanic

still haven't found a NES VRAM/PPU viewer on macOS... so to keep track of things I've made the simplest tile allocator possible:

now I can refer to tiles relatively as they are in the asset sheet as TILE_BKG(tile_number).

feeling quite galaxy brain now.

#nes #NesDev #8bit #IndieDev #GameDev #nintendo #PixelArt #ProjectNeedles #ScrubbyScramble

also found out about the Zed editor which is a fork of GitHub's Atom and quite nice.

I'd have found out about it earlier if Google wasn't filled with AI generated crap.

https://zed.dev/blog/zed-is-now-open-source

Zed is now open source - Zed Blog

From the Zed Blog: We hope you'll join us in our mission to fundamentally advance software collaboration.

@hbons I just gave zed another try (was unable to remember why it didn't stick on a previous try 😅 ).

It's a bit of a tossup for me right now.

Certain things are nicer, such as editing directly in search results, window splitting is better, a little faster than sublime.

Some rough spots: more telemetry and other network bits to turn off and still pops error notices related to them, encountered an issue (LSP related?) with C files where it got stuck at 100% cpu repeatedly. ASM ok so far.

@bbbbbr have to admit I still don't have C/GBDK autocomplete working...but I'm digging the look and streamlining. :)
@hbons Right there with you. I often think about setting up that integration (whatever the editor) and then just end up having the docs open in a browser tab and searching there.