100 downloads. thank you! โบ๏ธ
also source code is now available (first C project so be kind ๐ )
https://hbons.itch.io/scrubby-scramble
#nes #NesDev #8bit #IndieDev #GameDev #nintendo #PixelArt #ProjectNeedles #ScrubbyScramble
100 downloads. thank you! โบ๏ธ
also source code is now available (first C project so be kind ๐ )
https://hbons.itch.io/scrubby-scramble
#nes #NesDev #8bit #IndieDev #GameDev #nintendo #PixelArt #ProjectNeedles #ScrubbyScramble
didn't quite make it to release in autumn, but a Scrubby Scramble beta for NES is now available on itch.io. enjoy! ๐๐ฆ๐ฆ๐
https://hbons.itch.io/scrubby-scramble
#nes #NesDev #8bit #IndieDev #GameDev #nintendo #PixelArt #ProjectNeedles #ScrubbyScramble
got a palette going that uses almost every hue and still looks decent. ๐
#nes #NesDev #8bit #IndieDev #GameDev #nintendo #PixelArt #ProjectNeedles #ScrubbyScramble
autumn vibes. coming soon! ๐๐ฆ๐ฆ๐
#nes #NesDev #8bit #IndieDev #GameDev #nintendo #PixelArt #ProjectNeedles #ScrubbyScramble
still haven't found a NES VRAM/PPU viewer on macOS... so to keep track of things I've made the simplest tile allocator possible:
now I can refer to tiles relatively as they are in the asset sheet as TILE_BKG(tile_number).
feeling quite galaxy brain now.
#nes #NesDev #8bit #IndieDev #GameDev #nintendo #PixelArt #ProjectNeedles #ScrubbyScramble