I spent most of the time I've been trying to run a game company regretting the early decision to not use Unity for my project. But reading this, I'm really, really, *really* glad I don't have Unity anywhere in my stack
https://blog.unity.com/news/plan-pricing-and-packaging-updates
Things that stand out here:
- The pricing plan is baffling. It's like they designed it to make it impossible for you to make rational decisions about what you're getting into
- If they bait-switch you like this now, what will they do in ANOTHER 2 years?



πΊπ¦