I spent most of the time I've been trying to run a game company regretting the early decision to not use Unity for my project. But reading this, I'm really, really, *really* glad I don't have Unity anywhere in my stack

https://blog.unity.com/news/plan-pricing-and-packaging-updates

Things that stand out here:

- The pricing plan is baffling. It's like they designed it to make it impossible for you to make rational decisions about what you're getting into
- If they bait-switch you like this now, what will they do in ANOTHER 2 years?

Unity plan pricing and packaging updates | Unity Blog

In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.

Unity Blog

@mcc 1) are any of their executives recently from Oracle? 2) This sounds disturbingly like Reddit's handling of their API changes and pricing impacts on developers - devastating, but Reddit decision makers didn't care (except about being disrespected) because their target was VC funded AI companies not actual users.

And 3) does this mean that if I buy an iOS game and put it on a phone *and* iPad that it costs the dev more? And if it's shareable with family they may lose money on my purchase?

@fencepost Re question (3)β€” that is correct per my reading of the FAQ and according to journalist Stephen Totilo he has confirmed with the company this is the case
@mcc every game dev with something in Apple Arcade or Google's equivalent had better start the process of removing their games immediately.