I spent most of the time I've been trying to run a game company regretting the early decision to not use Unity for my project. But reading this, I'm really, really, *really* glad I don't have Unity anywhere in my stack

https://blog.unity.com/news/plan-pricing-and-packaging-updates

Things that stand out here:

- The pricing plan is baffling. It's like they designed it to make it impossible for you to make rational decisions about what you're getting into
- If they bait-switch you like this now, what will they do in ANOTHER 2 years?

Unity plan pricing and packaging updates | Unity Blog

In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.

Unity Blog

@mcc

Unity is bad exactly because they are used to change pricing like nothing...

Now you are paying some price, but you know exactly how much.

@pthenq1

1. You only know how much you're paying if you know how many people installed your game.

2. You don't know how much you're paying. If they raised the prices this year, they could raise the prices next year.