I spent most of the time I've been trying to run a game company regretting the early decision to not use Unity for my project. But reading this, I'm really, really, *really* glad I don't have Unity anywhere in my stack

https://blog.unity.com/news/plan-pricing-and-packaging-updates

Things that stand out here:

- The pricing plan is baffling. It's like they designed it to make it impossible for you to make rational decisions about what you're getting into
- If they bait-switch you like this now, what will they do in ANOTHER 2 years?

Unity plan pricing and packaging updates | Unity Blog

In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.

Unity Blog

Additional thoughts:

- The "AI" parts of this announcement would by itself be a reason to stop using Unity
- Having a per-seat license AND a per-install fee is just so insulting. Like, pick one, sister
- Godot has improved SO MUCH lately. I know people shipping commercial games with it now.
- Godot can to some degree import Unity projects. I'm not sure how well it works but there's a Godot plugin that claims it can import scenes/assets. I wonder if we''ll see increased activity around that now.

@mcc geese, partnering with a malware company wasn't enough‽
@Canageek Maybe they partnered with the malware company so they would have the tech to track how many installed copies of other people's games there are