As part of assessing how the current museum music implementation is likely to scale/map against a growing museum with a diversity of themed rooms, I put together a little example museum with a dozen or so rooms full of placeholder models and varied the lighting a little.
I think walking around the extended space does a better job of communicating where this is headed, but still feels empty without customiseable light placement and wall displays. This'll do for now though!
The January progress update video is running a little late (January's been busy in general, and this video is a bit bigger than usual). I've still been doing bits and pieces though.
Today I finished implementing size variation for skeletons across the assembly phase/museum. Not sure to what extent I'm going to try to express ontogeny, but regardless, it's cool to have every skeleton be unique now \o/
Still unsure on expressing ontogeny in this, but if I do, smaller will have younger features
@Cheeseness
Lots of exciting things!
This caught my attention in particular, though: "updated mouse controls so that players can click on a door they're already running to in order to just jump straight to the next room". ^_^
@Cheeseness @lashman Nothing wrong with slow and steady. A little bit of progress everyday is still just that: progress :)
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