As part of assessing how the current museum music implementation is likely to scale/map against a growing museum with a diversity of themed rooms, I put together a little example museum with a dozen or so rooms full of placeholder models and varied the lighting a little.
I think walking around the extended space does a better job of communicating where this is headed, but still feels empty without customiseable light placement and wall displays. This'll do for now though!
@Cheeseness
Lots of exciting things!
This caught my attention in particular, though: "updated mouse controls so that players can click on a door they're already running to in order to just jump straight to the next room". ^_^
@Cheeseness @lashman Nothing wrong with slow and steady. A little bit of progress everyday is still just that: progress :)
π