Here's a little concept I scribbled last night while waiting for a rough cut of the most recent progress update video to render.
I'm a little embarrassed to share it because it's not even remotely accurate, but a) it's important to overcome that (with a disclaimer, of course), and b) concept pieces are about communicating ideas/intent rather than being perfect ^_^
As part of assessing how the current museum music implementation is likely to scale/map against a growing museum with a diversity of themed rooms, I put together a little example museum with a dozen or so rooms full of placeholder models and varied the lighting a little.
I think walking around the extended space does a better job of communicating where this is headed, but still feels empty without customiseable light placement and wall displays. This'll do for now though!
@Cheeseness
Lots of exciting things!
This caught my attention in particular, though: "updated mouse controls so that players can click on a door they're already running to in order to just jump straight to the next room". ^_^