#askfedi

What are you opinions on the d20 dice itself. Do you find that it creates too large of a spread? Do you dislike how most games use the 1 and the 20 for critical failures and successes? Do you swap it out for 3d6 or something else?

#3d6 #d20 #dnd #dnd5e #pathfinder #fallout #dnd35 #adnd #odnd #dice #dicegoblin #ttrpg #rpg #roleplaying #dicerolls

@ChaskaTheMagicDog Depends on the game. Mostly I'd prefer d100 for skills/tasks, because it lets you be more fine-grained, and 3d6 resource units (stats) are easier to add/multiply up to it (like, Dodge starts at DEX x 2%). In heroic/fun games I tend to like 2d6 task systems.

d20's too wide a result scale, especially when bonuses tend to be in the 1-10 range like D&D, and too grainy compared to d100.
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@ChaskaTheMagicDog
3d6 is SO center-heavy it's not fun, that's why I only use it in my horror games, where death spirals quickly take you from "I have a good chance of success" to "I cannot succeed, I will be eaten".

Dice pools get even worse, they're basically diceless determinism once you get past 3 or 4 dice.
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@mdhughes it also really does depend on how the dicepool is done and what the odds are. Shadowrun and World of Darkness feel totally different from their dice pools. Its waaaay different.

@ChaskaTheMagicDog I used to do math to figure those out, and it's just unintuitive, but I think they're very very similar depending on what TNs you pick.

1-2 dice is a crap shoot (literally), 3-4 is 70-80%, 5+ is 95+%. So you just make sure you die mod them up or down to get the result you want.