HI! I'm Freeman and I'm creating a fully open source texture library composed of base materials that you can use as they are or modify to create more unique and complex ones. I currently have:

-Wood
-Concrete
-Steel
-Iron
-Copper
-A paint overlay to apply over any other material.

I would like to make at least 4 or 5 more for the first release. What base materials would be useful for you?

Boost are really appreciated.

(First image is big)
#MaterialMaker #godotengine #gamedev #indiedev

@YoSoyFreeman Hello! Nice initiative! I'm thinking about other building materials like rust or plaster? Cloth textures could help too but they might be a bit more restricted in their use range?
@Ronflaix Hi! Thank you a lot! Rust is almost done, I'm working on creating a prefab node that you will be able to use in material maker to create different kind of transparency mask so you can really get the most of it. Plaster sounds like a must have, I'll include it in this release. Fabrics a bit tricky and i want to make all the colors configurable too, so they sound like a good candidate for the next release. Thank you for your feedback! Is invaluable to me!
@YoSoyFreeman You're welcome! I'll always welcome more textures! (Also exporting to a lossless compression is a must!)
@Ronflaix I'll probably make separate downloads for low, medium and high quality to make it easier to just drag and drop in jams and stuff, but you will also have the full source files for material maker, which is totally free. There you can even add a pixelize, dither and paletize nodes to convert this textures to pixel art without loosing quality. Hope this source files will be helpful for user who want to create more unique things.
@YoSoyFreeman textured paper and papyrus both aged and new, fabric such as linen or hessian or denim or leather. Textures are always useful.

@chloethecartographer Thank you a lot for taking the time to give me some feedback! If you don't mind and because my English is not the best yet, could you specify if you refer to "simple" paper or the painted paper you put over walls?

More people is asking for fabrics and I'm taking note of the ones requested. They will need some work, cause i want them fully configurable, but you can count with them for the next release.

Thank you again!

@YoSoyFreeman I’m sure some people would like wallpaper, I’m specifically interested in the texture of paper, I draw maps and texture is an important part of making the look authentic.
@YoSoyFreeman fabrics, plastic, dirt, sand
@Gulfie Thank you a lot! sound like good candidates!
@YoSoyFreeman hey these look great! The detail in the wood grain, the pitting in the iron, the uneven coloration in the concrete, these are fantastic!

@FarmingWarMech OMG thank you SO much! I spend more time that i would like to say working on the procedural knot/circles of the wood and they are REALLY fractal. I'l work on making wood extremely configurable without needing to know a lot about nodes.

These are not meant to be photo realistic, but I'm studying each material to understand what makes them unique, how the light behave etc.

I'm trying to achieve invisible repetition so balancing detail is hard some times 😅

@YoSoyFreeman well you've done an awesome job on these! They look SO good!
@YoSoyFreeman Cloth and/or leather!

@pseudoriemann Almost everyone is asking for cloths, fibers and leather, so I'm almost sure the second release will be centered on this. I want to create a system that is powerful and fully configurable for the users, so they can, for example, create their own color and patterns for them and and that would delay the first release too much, but you can count on them for the near future!

Thank you so much for the feedback!

@YoSoyFreeman Awesome - I know nothing about material authoring so I am very much looking forward to this!

If you are still looking for more hard surface suggestions for the first pack, I would personally also find useful: Tree bark, bricks, ground/earth, rock, perhaps marble

@pseudoriemann

This kind of editable things are usually made with substance, which is incredible expensive. I use #MaterialMaker , which is fully free and open source, so you will not have any troubles to be able to edit them.

Suggestions are never bad! seems like people is kind of interesting in the library so im just saving any suggestion right now and later will se what ones i can do faster for the first release.

Thank you for your support, i really appreciate it!

@YoSoyFreeman

Indoor:
- White tiles
- Generic carpet

Nature/Terrain:
- Dirt
- Grass
- Forest floor (Leaves and small sticks)

Outdoor:
- Sheet metal (for tin roofs)
- Asphalte
- Bricks

@fell

Tiles seems like a good idea, and I can make the color configurable and maybe some things like the how uneven they are.

Carpets sounds a good addition for next release, which will be basically fibers/cloths/leather that i hope to make pretty configurable.

Nature and terrain will come later, cause i still to find a good way to generate rock formations that looks natural and is scalable for other surfaces.

I can definitely make sheet metal roofs/sheets. Count on them.
+

@fell

Asphalt sounds perfect for this release. You'll have it. 😃

Making good bricks and not just something that looks kind of like brick may go for the next release too, cause again i want a "Brick wall generator" and not a brick wall. It will be kind of cool. I already worked with that concept in the past.

Thank you so much for your feedback!

@YoSoyFreeman You're welcome! I just thought about what kind of surfaces I most often need but never find. I'm looking forward to your work. :)

@fell Hi! I been thinking about creating the metal sheet shape as a normal map that you can use as a detail texture with any other metal texture, so you are not limited to one metal sheet for the whole game. How you see it in terms of user friendlyness?

good thing about this is you could use any combination of metal, the classic curved shape and the paint you like to create exponentially more combinations.

@YoSoyFreeman Fabric -such a choice of textures/colours/ patterns
@YoSoyFreeman this is so cool and I'm excited for it! I can't think of many materials besides like, clay or something
And glass came to mind but I have a feeling that's not really something you can just make a material for? 😅 Idk, graphics rendering in game engines isn't something I have that much knowledge in yet but ik generally glass is more complicated than rendering things that are opaque
@YoSoyFreeman oh, rubber might be a good one?

@mergerg

Yeah, rubber sounds like a perfect fit for this first release. Thank you!

@mergerg

I appreciate your kind words so much! Somebody else also asked for glass, is a bit tricky and will need some time to figure it out. I'll providing Godot materials by default so i can tweak that to have so plug and play glass. Broken glass is more complicated cause it breaks in a really specific way that i want to recreate fully if i manage to.

Yo Soy Freeman (@[email protected])

Attached: 4 images Hi there! I' been working all day trying to make a glass material that does not need refraction so it looks great with most engines and games. I wanted to avoid the classic look in which you don't see nothing unless there is some specific light causing strong reflections. There is A LOT of subtle detail, so it does not disappear even in a fully white room. You should be able to see the details if you look for them. #GameDev #indiedev #MaterialMaker #Opensource

Gamedev Mastodon

@YoSoyFreeman
Asphalt
Marble
Glass? (That's maybe not viable since it is so specific to the use case but a generic one for drop-in testing would be nice)

It's hard to come up with more, you've covered a lot of good ones and they look great!

@Plan_A_to_Y Thank you a lot! Glass and broken glass are a bit tricky and i think they will need a bit of abstraction (I'm not going for full photorealism so i think is ok) my idea is to play with dirt, grime and this kind of stuff to represent that there is a glass there, you can then add refraction in the engine you like (I'll be providing Godot materials by default tho)

@YoSoyFreeman Sounds great!

Though even just the classic "very faint blue tint"-style glass would work, just any sort of good placeholder material as a drop-in will help make the pack more complete.

@Plan_A_to_Y I see, something like the glass in cyberpunk 2077, which is almost pain with a light tint and distortion.
@YoSoyFreeman
- Some sort of vinyl/plastic
- Carpet
- Asphalt
- Grass?
@YoSoyFreeman
Clay? porcelain? glass? moon (craters)? disco ball?